Пример #1
0
    /// <summary>
    /// Handles tutorial level state changed event
    /// </summary>
    public void TutorialLevelEventHandler(TutorialLevelState tutorialLevelState)
    {
        switch (tutorialLevelState)
        {
        case TutorialLevelState.Started:
            // activate text
            TutorialLevelFirstText.enabled = true;
            break;

        case TutorialLevelState.SmallFishEaten:
            TutorialLevelFirstText.enabled = false;
            break;

        case TutorialLevelState.BigFishSpawned:
            // activate text
            TutorialLevelSecondText.enabled = true;
            break;

        case TutorialLevelState.MediumFish1Eaten:
            TutorialLevelSecondText.enabled = false;
            TutorialLevelThirdText.enabled  = true;
            break;

        default:
            break;
        }
    }
Пример #2
0
    /// <summary>
    /// Handle tutorial level events, according to which event happened previously
    /// </summary>
    public void TutorialLevelEventHandler(TutorialLevelState tutorialLevelState)
    {
        switch (tutorialLevelState)
        {
        case TutorialLevelState.SmallFishEaten:
            TutorialLevelEvent.Invoke(TutorialLevelState.BigFishSpawned);
            SpawnEnemyFish(0.1f, false, GameConstants.TUTORIAL_LEVEL_BIG_FISH_SCALE);
            SpawnEnemyFish(0.13f, true, GameConstants.TUTORIAL_LEVEL_MEDIUM_FISH_1_SCALE);
            break;

        case TutorialLevelState.MediumFish1Eaten:
            SpawnEnemyFish(0.1f, false, GameConstants.TUTORIAL_LEVEL_MEDIUM_FISH_2_SCALE);
            SpawnPowerUp(PowerUpType.God);
            break;

        default:
            break;
        }
    }