Пример #1
0
    public List <Enemy> getEnemies(int floor)
    {
        List <Enemy> enemies = new List <Enemy>();

        if (floor == 0)
        {
            enemies.Add(TutorialEnemy.Create());
        }
        else if (floor == 15)
        {
            enemies.Add(MiniBoss.Create(16));
            enemies.Add(MiniBoss.Create(25));
            enemies.Add(MiniBoss.Create(36));
        }
        else if (floor == 30)
        {
            enemies.Add(MiniBoss.Create(26));
            enemies.Add(MiniBoss.Create(27));
            enemies.Add(MiniBoss.Create(28));
        }
        else if (floor == 45)
        {
            enemies.Add(MiniBoss.Create(11));
            enemies.Add(MiniBoss.Create(13));
        }
        else if (floor == 46)
        {
            enemies.Add(MiniBoss.Create(17));
            enemies.Add(MiniBoss.Create(19));
        }
        else if (floor == 47)
        {
            enemies.Add(MiniBoss.Create(64));
            enemies.Add(MiniBoss.Create(81));
        }
        else if (floor == 48)
        {
            enemies.Add(MiniBoss.Create(89));
            enemies.Add(MiniBoss.Create(97));
        }
        else if (floor == 49)
        {
            enemies.Add(MiniBoss.Create(3));
            enemies.Add(MiniBoss.Create(6));
            enemies.Add(MiniBoss.Create(9));
        }
        else if (floor == 50)
        {
            enemies.Add(FinalBoss.Create());
        }
        else
        {
            addNormalEnemies(floor, ref enemies);
        }
        return(enemies);
    }
Пример #2
0
    //=======================================================================================
    //                              >  Start And Update  <
    //=======================================================================================
    private void Start()
    {
        _player      = GameObject.FindGameObjectWithTag("Player");
        _playerStats = _player.GetComponent <Player>();

        if (gameObject.GetComponent <TutorialEnemy>())
        {
            _tutorialEnemy = gameObject.GetComponent <TutorialEnemy>();
        }
    }
Пример #3
0
 private bool TutorialEnemyHit()
 {
     return(TutorialEnemy.WasHit());
 }