void NextGuide() { if (guide.Count > 0) { var g = guide.Dequeue(); dialog.SetTutorial(Localization.GetGlobalString(g.text), g.task, NextGuide); } else { GameConfig.Set(guideName, false.ToString()); GameConfig.Save(); Destroy(gameObject); } }
void NextGuide() { if (guide.Count > 0) { var g = guide.Dequeue(); dialog.SetTutorial(Localization.GetGlobalString(g.text), g.task, NextGuide); } else { GameConfig.Set(guideName, false.ToString()); GameConfig.Save(); Destroy(gameObject); } }