// Use this for initialization void Start() { if (tutorialCtrl == null) { tutorialCtrl = this; } dialogueCtrl = gameObject.GetComponent <DialogueCtrl>(); marcosArchived = false; }
private void Awake() { tutorialCtrl = gameObject.GetComponent <TutorialCtrl>(); tutorialUI = gameObject.GetComponent <TutorialUI>(); lightCircle = gameObject.GetComponent <LightCircle>(); }