Пример #1
0
    // Update is called once per frame in Unity. The Unity camera follows the robot (which is driven by
    // the ROS environment. We also use the joystick or cursor keys to generate teleoperational commands
    // that are sent to the ROS world, which drives the robot which ...
    void Update()
    {
        float _dx, _dy;
        int   _button = 0;

        if (_useJoysticks)
        {
            _dx = Input.GetAxis("Joy0X");
            _dy = Input.GetAxis("Joy0Y");
        }
        else
        {
            _dx = Input.GetAxis("Horizontal");
            _dy = Input.GetAxis("Vertical");
            Debug.Log("no joysticks " + _dx + " " + _dy);
        }
        float linear  = _dy * 0.5f;
        float angular = -_dx * 0.2f;

        TwistMsg msg = new TwistMsg(new Vector3Msg(linear, 0.0, 0.0), new Vector3Msg(0.0, 0.0, angular));

        ros.Publish(Turtle1Teleop.GetMessageTopic(), msg);

        if (Input.GetKeyDown(KeyCode.T))
        {
            if (lineOn)
            {
                ros.CallService("/turtle1/set_pen", "{\"off\": 1}");
            }
            else
            {
                ros.CallService("/turtle1/set_pen", "{\"off\": 0}");
            }
            lineOn = !lineOn;
        }
        ros.Render();
    }
Пример #2
0
    public void Send_message()
    {
        float _dx = 0.1f, _dy = 0.2f;
        float linear  = _dy * 0.5f;
        float angular = -_dx * 0.2f;

        TwistMsg msg = new TwistMsg(new Vector3Msg(linear, 10, 10), new Vector3Msg(-10, 40, angular));

        ros.Publish(Turtle1Teleop.GetMessageTopic(), msg);
        Debug.Log("Message sent to ROS");
        if (Input.GetKeyDown(KeyCode.T))
        {
            if (lineOn)
            {
                ros.CallService("/turtle1/set_pen", "{\"off\": 1}");
            }
            else
            {
                ros.CallService("/turtle1/set_pen", "{\"off\": 0}");
            }
            lineOn = !lineOn;
        }
        ros.Render();
    }