public void ChangeTurretType(TurretType newType) { type = newType; charName = newType.ToString().Replace('_', ' ') + " Turret"; switch (newType) { case TurretType.Normal: { mRender.material = defaultMat; } break; case TurretType.Multi_Attack: { description = "A powerful speaker that hits multiple targets"; mRender.material = multiAttackMat; } break; case TurretType.Grenadier: { description = "A pumping speakers that unleashes bombing beats"; mRender.material = grenadierMat; } break; } if (Type == TurretType.Multi_Attack) { } }
public FireTrapper(int x, int y, TurretType turretType, TurretPlacement placement, ref SetUpVariables variables, bool isCopied) : base(x, y, turretType, placement, ref variables) { CurrentExtendTime = DateTime.Now; m_CurrentExtensionCounter = 0; m_IsClone = isCopied; }
public Tank CreateTank <T>(TurretType TurretType, Transform spawnPosition) where T : Tank, new() { Tank tank = new T(); ITankBuilder builder = new TankOneBuilder(tank, typeof(T), TurretType, spawnPosition); return(TankBuilderDirector.Construct(builder)); }
public void SetTurretType(TurretType newType) { turretType = newType; foreach (TurretTypeLink link in typeLinks) { link.sprite.gameObject.SetActive(link.type == turretType); if (link.type == turretType) { if (link.behaviour == null) { turretBehaviour = null; } else { turretBehaviour.Shutdown(); turretBehaviour = Instantiate(link.behaviour); turretBehaviour.turret = this; turretBehaviour.bulletSpawnPoint = bulletSpawnPoint; turretBehaviour.Init(); } } } if (turretType == TurretType.Boost) { boostSprite.gameObject.SetActive(true); if (turretBehaviour != null) { turretBehaviour.Shutdown(); turretBehaviour = null; } } }
public Turret CreateTurret(TurretType turretType) { Turret Turret = null; GameObject TurretGO = FactoryManager.assetFactory.LoadTurret(turretType.ToString()); TurretAttr TurretAttr = FactoryManager.attrFactory.GetTurretAttr(turretType); switch (turretType) { case TurretType.ShellTurret: Turret = new TurretShell(TurretGO, TurretAttr); break; case TurretType.MissileLauncher: Turret = new TurretMissile(TurretGO, TurretAttr); break; case TurretType.LaserBeamer: Turret = new TurretLaser(TurretGO, TurretAttr); break; case TurretType.CanonTurret: Turret = new TurretCanon(TurretGO, TurretAttr); break; } return(Turret); }
public static Turret GetTurret(TurretType turretType, Vector2 position, float modifier, float modifier2) { switch (turretType) { case TurretType.MGun: { return(new Turret(MGunTurret.Texture, position, 100, MGunTurret.BulletTexture)); } case TurretType.ShotGun: { return(new ShotgunTurret(ShotgunTurret.Texture, position, 100, ShotgunTurret.BulletTexture, (int)modifier, modifier2)); //mod - pellets , mod2- spread amount (1.0f-0.1) } case TurretType.Rocket: { return(new RocketTurret(rocketTurret.Texture, position, 200, rocketTurret.BulletTexture)); } case TurretType.RocketHoming: { return(new RocketTurretHoming(rocketTurretHoming.Texture, position, 200, rocketTurretHoming.BulletTexture)); } } return(null); }
public void OnMissileSelected(bool isOn) { if (isOn) { selectedTurret = missileData; } }
public Turret FindOrCreateTurret(TurretType turretType, string turretCode) { switch (turretType) { case TurretType.Weapon: return(FindOrCreateWeapon(turretCode)); case TurretType.Construct: return(FindOrCreateConstruct(turretCode)); case TurretType.Repair: return(FindOrCreateRepair(turretCode)); case TurretType.Sensor: return(FindOrCreateSensor(turretCode)); case TurretType.Brain: return(FindOrCreateBrain(turretCode)); case TurretType.ECM: return(FindOrCreateECM(turretCode)); default: return(null); } }
public LaneTurret( Game game, string name, float x = 0, float y = 0, TeamId team = TeamId.TEAM_BLUE, TurretType type = TurretType.OUTER_TURRET, int[] items = null, uint netId = 0 ) : base(game, name, "", x, y, team, netId) { Type = type; if (items != null) { foreach (var item in items) { var itemTemplate = _itemManager.SafeGetItemType(item); if (itemTemplate == null) { continue; } Inventory.AddItem(itemTemplate); Stats.AddModifier(itemTemplate); } } BuildTurret(type); }
//通过事件来保存选择的炮台 public void OnStandardSelected(bool isOn) { if (isOn) { selectedTurret = standardData; } }
public void CreateTurret(TurretType _type) { go.GetComponent <Grid>().type = GridType.Turret; GameObject turret = Instantiate(gameController.turret); Turret t = turret.GetComponent <Turret>(); //t.type = _type; t.turretInfo = gameController.turretList[(int)_type]; t.turretInfo.type = _type; gameController.money -= t.turretInfo.money; turret.transform.SetParent(go.transform); turret.transform.localScale = new Vector3(78, 79, 0); turret.transform.localPosition = Vector3.zero; switch (_type) { case TurretType.singleShot: turret.GetComponent <SpriteRenderer>().color = Color.yellow; break; case TurretType.doubleShot: turret.GetComponent <SpriteRenderer>().color = Color.white; break; } }
protected void spawnProjectile(TurretType t) { bool hacked = controller.hacked; GameObject o; Projectile P; Vector2 velocity = new Vector2(targetDir.x * pSpeed, targetDir.y * pSpeed); switch (t) { case TurretType.Laser: o = TrashMan.spawn("laserProjectile", start.position, Quaternion.Euler(0,0,targetAngle)); P = o.GetComponent<Projectile>(); P.Spawn(Damage, Projectile.ProjectileType.laser, velocity, owner, modifier, hacked); break; case TurretType.Ion: o = TrashMan.spawn("ionProjectile", start.transform.position, Quaternion.Euler(0, 0, targetAngle)); P = o.GetComponent<Projectile>(); P.Spawn(Damage, Projectile.ProjectileType.ion, velocity, owner, modifier, hacked); break; case TurretType.Railgun: o = TrashMan.spawn("railProjectile", start.transform.position, Quaternion.Euler(0, 0, targetAngle)); P = o.GetComponent<Projectile>(); P.Spawn(Damage, Projectile.ProjectileType.rail, velocity, owner, modifier, hacked); break; } //AUDIO if (ToggleSound.audio.soundEnabled) { audio.pitch = Random.Range(.9f, 1.15f); audio.Play(); } }
public Hellion(int x, int y, TurretType turretType, TurretPlacement placement, ref SetUpVariables variables) : base(x, y, turretType, placement, ref variables) { m_timeDeparture = DateTime.Now; m_MoveCommands = new List <Position>(); m_CurrentCommand = 0; }
public void placeTurret(int rows, int cols, TurretType type) { switch (type) { case TurretType.Turret: if (bank.Purchase(100)) { structures[rows, cols] = new BasicTurret(new Vector2( (int)((screenWidth / 2) - (4.5 - cols) * sideLength), (int)((screenHeight / 2) - (4.5 - rows) * sideLength)), turretTexture, bulletTexture, groundTexture, healthBar, sideLength, rows, cols, this, bank); } break; case TurretType.Wall: if (bank.Purchase(50)) { structures[rows, cols] = new Wall(new Vector2( (int)((screenWidth / 2) - (4.5 - cols) * sideLength), (int)((screenHeight / 2) - (4.5 - rows) * sideLength)), wallTexture, groundTexture, healthBar, bank, this, sideLength, rows, cols); } break; } }
public TankBuilder(Tank tank, System.Type t, TurretType turretType, Transform spawnPosition) { mTank = tank; mT = t; mTurretType = turretType; mSpawnPosition = spawnPosition; }
public void BuildTurret(Vector2 orientation, TurretType type) { switch (type) { case TurretType.BASIC: TurretBasic turretB = Instantiate(basicTurret, desiredPosition, Quaternion.Euler(orientation), transform); turretB.turretType = TurretType.BASIC; turrets.Add(turretB); monsterManager.setFriendlySouls(monsterManager.getFriendlySouls() - turretB.buildCost); break; case TurretType.SPECIAL: TurretSpecial turretS = Instantiate(specialTurret, desiredPosition, Quaternion.Euler(orientation), transform); turretS.turretType = TurretType.SPECIAL; turrets.Add(turretS); monsterManager.setFriendlySouls(monsterManager.getFriendlySouls() - turretS.buildCost); turretS.attackOrientation = orientation; break; default: break; } turretBuildingPanel.gameObject.SetActive(false); isMenuOn = false; cameraManager.shouldMove = true; }
public LaneTurret( string name, float x = 0, float y = 0, TeamId team = TeamId.TEAM_BLUE, TurretType type = TurretType.OuterTurret, int[] items = null, uint netId = 0 ) : base(name, "", x, y, team, netId) { this.Type = type; if (items != null) { foreach (var item in items) { var itemTemplate = _itemManager.SafeGetItemType(item); if (itemTemplate == null) { continue; } var i = Inventory.AddItem(itemTemplate); GetStats().AddBuff(itemTemplate); } } BuildTurret(type); }
private void showStatus(TurretType t) { string s = locale[t]; int lines = currentTurrets.Count; float size = 1; if (lines > 18) { size -= (lines - 18) * 0.04F; } size = Math.Min(size, 0.67F); int maxSections = 40; //assuming zero padding and zero name length float ds = size - 0.5F; maxSections = (int)(maxSections - 16F * ds); int maxw = (maxSections / 2); int pad = maxw - s.Length; int barSize = maxw; float f = fractions[t]; int fill = (int)(f * barSize + 0.5); int red = barSize / 4; int yellow = barSize / 2; foreach (Display scr in ammoDisplays) { scr.addLine(s, f, barSize, size, pad, red, yellow, fill); } }
public FiredBullet OpenFire(TurretType turretType, Transform transform, Bullet bullet) { FiredBullet firedBullet = null; switch (turretType) { case TurretType.ShellTurret: firedBullet = new FireShell(transform, bullet); break; case TurretType.MissileLauncher: firedBullet = new FireMissile(transform, bullet); GameFacade.Instance.AddBullet(firedBullet); break; case TurretType.LaserBeamer: firedBullet = new FireLaser(transform, bullet); break; case TurretType.CanonTurret: firedBullet = new FireCanonBall(transform, bullet); break; } return(firedBullet); }
public LaneTurret( Game game, string name, float x = 0, float y = 0, TeamId team = TeamId.TEAM_BLUE, TurretType type = TurretType.OUTER_TURRET, int[] items = null, uint netId = 0, List <string> conditions = null ) : base(game, name, "", x, y, team, netId) { Type = type; if (items != null) { foreach (var item in items) { var itemTemplate = _itemManager.SafeGetItemType(item); if (itemTemplate == null) { continue; } Inventory.AddItem(itemTemplate); Stats.AddModifier(itemTemplate); } } conds = conditions; BuildTurret(type); if (conds != null) { Stats.IsTargetableToTeam = SpellFlags.NonTargetableAll; } }
private string localize(TurretType key) { string ret = key.ToString(); locale.TryGetValue(key, out ret); return(ret); }
public void SetTurretType(TurretType turretType) { this.turretType = turretType; var pascalCaseName = turretType.ToString(); turretTypeName = char.ToLower(pascalCaseName[0]) + pascalCaseName.Substring(1); }
public override bool IsApplicable(TurretType turretType, MonsterType monsterType) { if (turretType == TurretType.Piercing) { return true; } return false; }
public BulletFeature GetBulletFeature(TurretType TurretType) { if (mBulletDict.ContainsKey(TurretType) == false) { Debug.LogError("无法根据类型:" + TurretType + "得到子弹特性(GetBulletFeature)"); return(null); } return(mBulletDict[TurretType]); }
public TurretAttr GetTurretAttr(TurretType TurretType) { if (mTurretDict.ContainsKey(TurretType) == false) { Debug.LogError("无法根据类型:" + TurretType + "得到炮塔属性(GetTurretAttr)"); return(null); } return(mTurretDict[TurretType]); }
public BaseTurret(Texture2D texture, Vector2 position, Vector2 offset, float rotation, float energyCost, float turnRate, TurretType type, float cooldown) : base(texture, position, rotation) { Offset = offset; EnergyCost = energyCost; TurnRate = turnRate; Type = type; Cooldown = cooldown; }
public Bullet CreateBullet <T>(TurretType turretType, float holdTime) where T : Bullet, new() { Bullet bullet = new T(); IBulletBuilder builder = new BulletBuilder(bullet, turretType, holdTime); return(BuilderBuilderDirector.Construct(builder)); }
public void RPCCommandSpawnTurret(TurretType type, int turretSpot) { if (!base.isServer) { CmdInstantiateTurretToServer(type, turretSpot); } else { RpcInstantiateTurretToClient(type, turretSpot); } }
void CmdInstantiateTurretToServer(TurretType turretType, int turretSpot) { if (!base.isServer) { return; } TurretSpawnCommand turretSpawnCommand = new TurretSpawnCommand(PlayerManager.Instance.NonActivePlayer.ID, turretType, turretSpot); PlayerManager.Instance.NonActivePlayer.AddCommand(turretSpawnCommand); }
public void Build(TurretType turret) { this.type = turret; isUpgrade = false; turretGo = Instantiate(turret.turretPrefab, transform.position, Quaternion.identity); GameObject effectGo = Instantiate(effectPrefab, transform.position, Quaternion.identity); Destroy(effectGo, 1.5f); }
public int[] GetTurretItems(TurretType type) { if (!TurretItems.ContainsKey(type)) { return(null); } return(TurretItems[type]); }
public override float CalculateDamage(TurretType turretType, MonsterType monsterType, float currentValue) { if (monsterType == MonsterType.Fighter) { return currentValue * 0.6f; } if (monsterType == MonsterType.ADC) { return currentValue * 0.3f; } return currentValue; }
//摧毁炮台 public void DestoryTurret() { GameObject effectGo = Instantiate(effectPrefab, transform.position, Quaternion.identity); Destroy(turretGo); Destroy(effectGo, 1.5f); isUpgrade = false; turretGo = null; type = null; }
public static float CalculateDamage(float damageValue, TurretType turretType, MonsterType monsterType) { foreach (DamageModifier modifier in Modifiers()) { if (modifier.IsApplicable(turretType, monsterType)) { damageValue = modifier.CalculateDamage(turretType, monsterType, damageValue); } } return damageValue; }
//-------------------------------------- // Private Methods //-------------------------------------- private void selectTurretToPut(TurretType type) { foreach (Turret t in turrets) { if (t.Type == type) { turretToPut = t; break; } } }
public Turret CreateTurret(TurretType turretType) { switch (turretType) { case TurretType.Test: return(new Turret(5f, 70, 40f, 2, 0.75f, BulletType.Test)); default: throw new System.Exception("Turret type not supported"); } }
// Constructor adheres to RoboWar defaults public RobotFile() { name = "New Robot"; password = null; locked = false; byte[] temp = BitConverter.GetBytes((Int16)Bytecodes.OP_END); if (BitConverter.IsLittleEndian) program = new byte[] { temp[1], temp[0] }; else program = temp; hardware = new HardwareInfo(); turretType = TurretType.Line; icons = new Image[10]; sounds = new int[10]; code = ""; }
void TurretAttackHandler(TurretType type) { AudioClip clip = null; switch (type) { case TurretType.Magic: clip = GetClip(SoundType.Magic); break; case TurretType.Piercing: clip = GetClip(SoundType.Piercing); break; case TurretType.Siege: clip = GetClip(SoundType.Siege); break; default: clip = null; break; } PlayClip(clip); }
protected virtual void spawnMissile(TurretType t) { GameObject o; Missile M; Rigidbody2D rigid; Vector2 initialVelocity = new Vector2(targetDir.x * 5, targetDir.y * 5); bool hacked = controller.hacked; switch (t) { case TurretType.BallisticMissile: o = TrashMan.spawn("ballisticMissile", start.position, transform.rotation); M = o.GetComponent<Missile>(); rigid = o.GetComponent<Rigidbody2D>(); M.launchMissile(Missile.MissileType.Ballistic, Target, owner, effectiveDamage, modifier, hacked); o = TrashMan.spawn("MissileTrail", M.transform.position); o.GetComponent<MissileTrail>().setMissle(M); rigid.AddForce(initialVelocity); break; case TurretType.FireMissile: o = TrashMan.spawn("fireMissile", start.position, transform.rotation); M = o.GetComponent<Missile>(); rigid = o.GetComponent<Rigidbody2D>(); M.launchMissile(Missile.MissileType.DOT, Target, owner, effectiveDamage, modifier, hacked); o = TrashMan.spawn("MissileTrail", M.transform.position); o.GetComponent<MissileTrail>().setMissle(M); rigid.AddForce(initialVelocity); break; case TurretType.AOEMissile: o = TrashMan.spawn("aoeMissile", start.position, transform.rotation); M = o.GetComponent<Missile>(); rigid = o.GetComponent<Rigidbody2D>(); M.launchMissile(Missile.MissileType.AOE, Target, owner, effectiveDamage, modifier, hacked); o = TrashMan.spawn("MissileTrail", M.transform.position); o.GetComponent<MissileTrail>().setMissle(M); rigid.AddForce(initialVelocity); break; } if(ToggleSound.audio.soundEnabled) audio.Play(); }
public TurretBase(Vector3 pos, Vector3 dir, Game1 game) { this.pos = pos; this.dir = dir; this.game = game; baseModel = new TurretBaseModel(pos, game); game.modelManager.addObject(baseModel); nodePos = new Vector2((int)((pos.X / 30) + 0.5f), (int)((pos.Z / 30) + 0.5f)); ship = game.ship; turretType = TurretType.none; gattPrice = 1250; pyroPrice = 2000; elecPrice = 3500; col = new CircleCollider(pos, 5); coolDown = 0; holo = new TurretHolo(pos, game); game.modelManager.addEffect(holo); triggeredHoloClose = false; }
public void Sync(SimPlayerSelection other) { celestialBody = other.celestialBody; powerUpToBuy = other.powerUpToBuy; turret = other.turret; turretChoice = other.turretChoice; turretToBuy = other.turretToBuy; turretToPlace = other.turretToPlace; pausedGameChoice = other.pausedGameChoice; newGameChoice = other.newGameChoice; editingState = other.editingState; }
public void init(TurretType type, Player team) { turretType = type; attributes = attributesList[type]; this.Costume = getSpriteUrl(type); this.team = team; sprite.sortingLayerName = "Tower"; }
/// <summary> /// Creates the turret. /// </summary> /// <returns> /// The turret. /// </returns> /// <param name='type'> /// Turret Type. /// </param> public AbstractTurret CreateTurret(TurretType type) { //Switch statement returning turret depending on TurretType AbstractTurret temp = new BasicTurret(); switch (type) { case TurretType.BasicTurret : temp = new BasicTurret(); break; // case TurretType.BoxingGlove : // temp = new BoxingGlove(); // break; case TurretType.BurstTurret : temp = new BurstTurret(); break; // case TurretType.CopycatTurret : // temp = new CopycatTurret(); // break; case TurretType.DepressionTurret : temp = new DepressionTurret(); break; // case TurretType.LaserTurret : // temp = new LaserTurret(); // break; // case TurretType.RandomTurret : // temp = new RandomTurret(); // break; // case TurretType.TurretTurret : // temp = new TurretTurret(); // break; } return temp; }
public override bool IsApplicable(TurretType turretType, MonsterType monsterType) { return turretType == TurretType.Siege; }
public void AddTurret(TurretType type, int level, Vector3 position, bool visible, bool canSelect) { AddTurret(type, level, position, visible, true, true, canSelect); }
public abstract float CalculateDamage(TurretType turretType, MonsterType monsterType, float currentValue);
public TurretSpawnCommand(PlayerId player, TurretType type, int spot) { _type = type; _player = player; _spot = spot; }
public void AddTurret(TurretType type, int level, Vector3 position, bool visible, bool canSell, bool canUpgrade, bool canSelect) { StartingTurrets.Add(CreateTurret(type, level, position, visible, canSell, canUpgrade, canSelect)); }
public Turret Create(TurretType type, int level, Vector3 relativePosition, bool visible, bool canSell, bool canUpgrade, bool canSelect) { var t = Create(type); t.Level = level; t.RelativePosition = relativePosition; t.Visible = visible; t.CanSell = canSell; t.CanUpdate = canUpgrade; t.CanSelect = canSelect; return t; }
public Turret Create(TurretType type) { Turret t = null; switch (type) { case TurretType.Basic: t = new BasicTurret(Simulator); break; case TurretType.Gravitational: t = new GravitationalTurret(Simulator); break; case TurretType.MultipleLasers: t = new MultipleLasersTurret(Simulator); break; case TurretType.Laser: t = new LaserTurret(Simulator); break; case TurretType.Missile: t = new MissileTurret(Simulator); break; case TurretType.SlowMotion: t = new SlowMotionTurret(Simulator); break; case TurretType.Booster: t = new BoosterTurret(Simulator); break; case TurretType.Gunner: t = new GunnerTurret(Simulator); break; case TurretType.Nanobots: t = new NanobotsTurret(Simulator); break; case TurretType.RailGun: t = new RailGunTurret(Simulator); break; default: t = new BasicTurret(Simulator); break; } return t; }
public bool setTurret(int i) { bool returnVal = false; switch(i) { default: turret.Dispose(); turret = null; switch((int)turretType) { default: break; case 1: game.ship.moneyManager.refund(gattPrice); break; case 2: game.ship.moneyManager.refund(pyroPrice); break; case 3: game.ship.moneyManager.refund(elecPrice); break; } turretType = TurretType.none; returnVal = true; baseModel.changeColor(turretType, game); break; case 1: if (ship.moneyManager.canPurchase(gattPrice)) { turret = new GattleTurret(pos, dir, game); game.levelStats.gatlings++; turretType = TurretType.gattle; baseModel.changeColor(turretType, game); game.map.map[(int)nodePos.X, (int)nodePos.Y].damage += 5; game.enemyManager.turretPlaced(); spawnEffect(); returnVal = true; game.printNewPath(); } break; case 2: if (ship.moneyManager.canPurchase(pyroPrice)) { turret = new PyroTurret(pos, dir, game); game.levelStats.flamers++; turretType = TurretType.pyro; baseModel.changeColor(turretType, game); game.map.map[(int)nodePos.X, (int)nodePos.Y].damage += 5; game.enemyManager.turretPlaced(); spawnEffect(); returnVal = true; game.printNewPath(); } break; case 3: if (ship.moneyManager.canPurchase(elecPrice)) { turret = new ElectroTurret(pos, dir, game); game.levelStats.electrics++; turretType = TurretType.electro; baseModel.changeColor(turretType, game); game.map.map[(int)nodePos.X, (int)nodePos.Y].damage += 5; game.enemyManager.turretPlaced(); spawnEffect(); returnVal = true; game.printNewPath(); } break; } return returnVal; }
public List<KeyValuePair<string, PanelWidget>> GetHelpBarMessage(TurretType turretToBuy) { TurretDescription.SetData(Simulator.TurretsFactory.All[turretToBuy].Description); return AvailableTurrets.Count > 1 ? HBMessageManyTurrets : HBMessageOneTurret; }
public abstract bool IsApplicable(TurretType turretType, MonsterType monsterType);
public TurretDescriptor() { Type = TurretType.Basic; Level = 1; Position = Vector3.Zero; Visible = true; CanSell = true; CanUpgrade = true; CanSelect = true; }
public static int Price(TurretType type) { return 10; }
public TurretDescriptor CreateTurret(TurretType type, int level, Vector3 position, bool visible, bool canSell, bool canUpgrade, bool canSelect) { return new TurretDescriptor() { Type = type, Level = level, Position = position, Visible = visible, CanSell = canSell, CanUpgrade = canUpgrade, CanSelect = canSelect }; }
public void AddTurret(TurretType type, int level, Vector3 position) { AddTurret(type, level, position, true, true, true, true); }
public static void TurretAttack(TurretType type) { if (TurretAttackEvent != null) { TurretAttackEvent(type); } }
public static string getSpriteUrl(TurretType tt) { return "Towers/" + sprites[tt]; }
public static int CoinsReceived(TurretType type) { return 10; }