public void Click(Button button) { if (attackButtons.ContainsKey(button)) { int i = attackButtons[button]; GameObject g = attackTurrets[i]; TurretPlacement.SetTurret(g); } }
public void Click(Button button) { if (defenseButtons.ContainsKey(button)) { int i = defenseButtons[button]; GameObject g = defenseTurrets[i]; TurretPlacement.SetTurret(g); } }