private void Start() { turretHandlers = new TurretHandler[turrets.Length]; for (int i = 0; i < turrets.Length; i++) { TurretHandler handler = turrets[i].GetComponent <TurretHandler>(); turretHandlers[i] = handler; } }
private void Update() { moneyText.text = "Money: " + money.ToString(); for (int i = 0; i < turretButtons.Length; i++) { Button button = turretButtons[i]; TurretHandler turret = turretHandlers[i]; button.interactable = turret.cost < money; } }