// Use this for initialization void Start() { turretdetect = GetComponentInChildren <TurretDetect>(); for (int i = 0; i < 6; i++) { spawnRocket(); } }
// Use this for initialization void Start() { turretdetect = GetComponentInChildren<TurretDetect>(); for (int i = 0; i < 6; i++) { spawnRocket(); } }