private void OnMouseDown() { if (buildManager.getGunInShootingMode()) { return; } downTime = Time.time; isHandled = false; //look for a double click if (Time.time - lastClick < 0.3) { // do something because of double click if (turret != null) { Debug.Log("Can't built there! - TODO Display on screen"); if (turret.GetComponent <Turrent>().getName() == "CrazyGun") { buildManager.SelectNode(this); Debug.Log("Theres a CrazyFGun Change the camera"); Turrent tempTurrent = turret.GetComponent <Turrent>(); tempTurrent.setNode(this); tempTurrent.goToShootMode(); //this.CrazyGunInShootingMode = true; buildManager.GunInShootingMode(); //buildManager.SelectNode(this); return; // deactivate all mouse down etc functions untill a certein method (to implement) is invoked } else { buildManager.SelectNode(this); // UI to upgrade } return; } // check if turret can be build otherwise return if (!buildManager.CanBuild) { return; } // buildManager.BuildTurretOn(this); BuildTurret(buildManager.GetTurretToBuild()); Turrent tempTurrent1 = turret.GetComponent <Turrent>(); tempTurrent1.setNode(this); justBuilt(); } lastClick = Time.time; BuildManager.instance.DeselectNode(); }
public static Turrent CreateTurrent(FlyEntity parent = null) { var entity = new Turrent(); entity.DrawStrategy = new TurrentDrawStrategy(); if (parent != null) { entity.AttachTo(parent); } return(entity); }
void EndGame() { GameObject[] array = GameObject.FindGameObjectsWithTag("Turret"); foreach (GameObject obj in array) { Turrent objTemp = obj.GetComponent <Turrent>(); objTemp.explode(); } gameEnded = true; gameOverUI.SetActive(true); Debug.Log("Game Over"); }
protected virtual void OnSceneGUI() { Turrent component = ( Turrent )target; var q = Quaternion.AngleAxis( -component.max_rotation_angle / 2, component.rotation_vector); Vector3 from = q * component.transform.forward; Handles.color = Color.green; Handles.DrawSolidArc( component.transform.position, component.rotation_vector, from, component.max_rotation_angle, 0.2f); }
public void upgradesentry() { if (Pointsystem.score >= target_defense.upgrade_cost) { if (target_defense.upgrade_count < target_defense.upgrade_max) { target_defense.upgrade_count++; target_defense.currentHealth = target_defense.startingHealth + target_defense.upgrade_health_increase * target_defense.upgrade_count; if (target_defense.gameObject.GetComponent <Turrent>()) { target_turrent = target_defense.gameObject.GetComponent <Turrent>(); target_turrent.turrentdmg += target_turrent.upgrade_dmg; } Pointsystem.score -= target_defense.upgrade_cost; } } }
public override void OnInspectorGUI() { Turrent component = ( Turrent )target; DrawDefaultInspector(); }
public override Bullet CreateBullet(Turrent turrent) { return(EntityFactory.CreateBlackHoleBullet(this.BulletDensity, 2.0f, 90000.0f, 15.0f)); }
// Start is called before the first frame update void Start() { turrent = GetComponentInParent <Turrent>(); }
private void InitTurrent() { mTurrent = battle.GetMyTurrent(); oTurrent = battle.GetOppTurrent(); Dictionary <Unit, Turrent> dic = new Dictionary <Unit, Turrent>(); for (int i = 0; i < mTurrent.Length; i++) { Turrent t = mTurrent[i]; if (t != null) { Turrent tt; if (!dic.TryGetValue(t.parent, out tt)) { dic.Add(t.parent, t); } else if (t.pos < tt.pos) { dic[t.parent] = t; } } } int index = 0; IEnumerator <KeyValuePair <Unit, Turrent> > enumerator = dic.GetEnumerator(); while (enumerator.MoveNext()) { BattleUnit unit; if (mTurrentList.Count == index) { unit = Instantiate(unitRes); unit.gameObject.SetActive(true); unit.transform.SetParent(battleContainer, false); mTurrentList.Add(unit); } else { unit = mTurrentList[index]; } (unit.transform as RectTransform).anchoredPosition = (mPosArr[enumerator.Current.Value.pos].transform as RectTransform).anchoredPosition; unit.Init(this, true, enumerator.Current.Key, enumerator.Current.Value.pos); index++; } while (mTurrentList.Count > dic.Count) { Destroy(mTurrentList[mTurrentList.Count - 1].gameObject); mTurrentList.RemoveAt(mTurrentList.Count - 1); } dic.Clear(); for (int i = 0; i < oTurrent.Length; i++) { Turrent t = oTurrent[i]; if (t != null) { Turrent tt; if (!dic.TryGetValue(t.parent, out tt)) { dic.Add(t.parent, t); } else if (t.pos < tt.pos) { dic[t.parent] = t; } } } index = 0; enumerator = dic.GetEnumerator(); while (enumerator.MoveNext()) { BattleUnit unit; if (oTurrentList.Count == index) { unit = Instantiate(unitRes); unit.gameObject.SetActive(true); unit.transform.SetParent(battleContainer, false); oTurrentList.Add(unit); } else { unit = oTurrentList[index]; } (unit.transform as RectTransform).anchoredPosition = (oPosArr[enumerator.Current.Value.pos].transform as RectTransform).anchoredPosition; unit.Init(this, false, enumerator.Current.Key, enumerator.Current.Value.pos); index++; } while (oTurrentList.Count > dic.Count) { Destroy(oTurrentList[oTurrentList.Count - 1].gameObject); oTurrentList.RemoveAt(oTurrentList.Count - 1); } }
public virtual Bullet CreateBullet(Turrent turrent) { return(EntityFactory.CreateBullet(this.BulletDensity, this.BulletTime)); }