public void Pass_Locked_Alarm()
        {
            _turnistate.IsLocked().Should().BeTrue();
            _turnistate.Alarming().Should().BeFalse();

            _turnistate.Pass();

            _turnistate.IsLocked().Should().BeTrue();
            _turnistate.Alarming().Should().BeTrue();
        }
Пример #2
0
 public virtual void Pass() => _state.Pass();