void FixedUpdate() { if (idleing) { Collider2D player = Physics2D.OverlapCircle(searchHitBox.position, searchHitBox.GetComponent <CircleCollider2D>().radius, playerLayer); if (player && true) { movement.Retarget(player.gameObject.transform); idleing = false; GetComponent <Animator>().SetBool("WakeUpYaLazyBum", true); } } }
void FixedUpdate() { if (eatTimer > 0.0f) { Collider2D player = Physics2D.OverlapCircle(eatingHitbox.position, eatingHitbox.GetComponent <CircleCollider2D>().radius, playerLayer); if (player != null) { capturedPlayer = player.gameObject; capturedPlayer.GetComponent <Rigidbody2D>().isKinematic = true; capturedPlayer.GetComponent <PlayerInput>().stopMoving(); DisablePlayerColliders(); capturedPlayer.transform.SetParent(bodyHitbox, false); capturedPlayer.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); capturedPlayer.GetComponent <SpriteRenderer>().enabled = false; movement.Retarget(superJumpLocationNode); movement.StartMoving(); eatTimer = 0.0f; } else { eatTimer -= Time.deltaTime; if (eatTimer < 0.0f) { eatTimer = 0.0f; if (capturedPlayer == null) { movement.StartMoving(); } } } } if (!spitting && capturedPlayer != null) { capturedPlayer.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); if (!superJumpInitiated) { if (movement.IsGrounded() && GetComponent <Rigidbody2D>().velocity.y == 0.0f && Vector2.Distance(transform.position, superJumpLocationNode.position) <= nodeRange) { movement.UnTarget(); movement.SuperJump(); superJumpInitiated = true; } } else if (superJumpInitiated && !movement.IsSuperJumping() && GetComponent <Rigidbody2D>().velocity.y <= 0.0f) { Spit(); } } else if (spitting && !GetComponent <Rigidbody2D>().IsTouching(capturedPlayer.GetComponent <Collider2D>())) { bodyHitbox.gameObject.GetComponent <Collider2D>().enabled = true; capturedPlayer = null; spitting = false; GetComponent <TerminationSequence>().InitiateTerminationSequence(); } }