Пример #1
0
        internal void EnemyAttack(IEnemyAttack move)
        {
            Console.WriteLine($"{GetType().Name} - EnemyAttack - {TurnSystem.Active} -  {move} on {Heroes.First()}");
            var sequence = ActionCommandCenter.FetchSequence();

            move.Execute(TurnSystem.Active, Heroes.First(), sequence, () =>
            {
                Console.WriteLine($"{GetType().Name} - move Execute ");
                TurnSystem.End();
                TurnSystem.ExcuteTurn();
                Console.WriteLine($"EnemyAttack - End");
            });
        }
Пример #2
0
        public void EndTurn()
        {
            Console.WriteLine($"{GetType().Name} - ExecuteOption - End");
            TurnSystem.End();

            while (TurnSystem.Active is Enemy enemy && !enemy.IsDead && enemy.EnemyType != EnemyType.Enviroment)
            {
                enemyAISysytem.ExecuteEnemyTurn(this, TurnSystem.Active);
            }

            TargetSystem.Cleanup();
            if (Enemies.TrueForAll(enemy => enemy.IsDead))
            {
                BattleStateStore.State = BattleState.ENDED;
                Enemies.ForEach(enemy => enemy.OnKilled -= Enemy_OnKilled);
            }
            ActionMenu.Process();
            HealthCounter.Show();
        }