Пример #1
0
    void OnClickBaby(GameObject sender)
    {
        Baby b = (Baby)UIEventListener.Get(sender).parameter;
        TurnOnbabyListCell lCell = sender.GetComponent <TurnOnbabyListCell>();

        if (curCell != null)
        {
            curCell.backsp.spriteName = "ln_jinlan";
        }
        SetBabyData(b);
        instId  = b.InstId;
        curCell = lCell;
        lCell.backsp.spriteName = "jn_jinlanliang";
    }
Пример #2
0
 void addBabyList(List <Baby> bas)
 {
     for (int i = 0; i < bas.Count; i++)
     {
         GameObject bClone = GameObject.Instantiate(babyItemObj) as GameObject;
         bClone.SetActive(true);
         bClone.transform.parent     = grid.transform;
         bClone.transform.localScale = Vector3.one;
         TurnOnbabyListCell tbcell = bClone.GetComponent <TurnOnbabyListCell>();
         tbcell.babyData        = bas[i];
         babyListener           = UIEventListener.Get(bClone);
         babyListener.onClick   = OnClickBaby;
         babyListener.parameter = bas[i];
         grid.repositionNow     = true;
     }
     if (bas.Count > 0)
     {
         SetBabyData(bas[0]);
     }
     else
     {
         ClearBabytext();
     }
 }