public void StartFight(params string[] enemyPattern) { Activate(); int index = 0;// TODO: поменять на 0 enemyHandler.SetPoints(); foreach (string e in enemyPattern) { Transform enemy = Instantiate(Resources.Load("prefabs/Enemies/" + e) as GameObject).transform; enemy.position = enemyHandler.positionPoints[index].transform.position; index++; } enemyHandler.UpdateEnemies(); TurnHandler.PickEnemy(enemyHandler.enemyGroup[0]); TurnHandler.StartFight(); }