protected void Awake() { player = GetComponent <TurnAround>(); rBody = GetComponent <Rigidbody2D>(); floorDetector = GetComponent <FloorDetector>(); playerController = GetComponent <PlayerController>(); audioManager = FindObjectOfType <AudioManager>(); turnAround = GetComponent <TurnAround>(); attackMovement = GetComponent <AttackMovement>(); }
protected void Awake() { player = GetComponent <PlayerController>(); turnAround = GetComponent <TurnAround>(); floorDetector = GetComponent <FloorDetector>(); animator = GetComponent <Animator>(); startPos = catchCollider.transform.localPosition; attackMovement = GetComponent <AttackMovement>(); walkMovement = GetComponent <WalkMovement>(); audioManager = FindObjectOfType <AudioManager>(); enableCatchMovement = true; }
protected void Awake() { turnAround = GetComponent <TurnAround>(); audioManager = FindObjectOfType <AudioManager>(); screenShake = FindObjectOfType <ScreenShake>(); animator = GetComponent <Animator>(); floorDetector = GetComponent <FloorDetector>(); hurtEnemyOnContact = FindObjectOfType <HurtEnemyOnContact>(); walkMovement = GetComponent <WalkMovement>(); player = GetComponent <PlayerController>(); AttackMovementEnabled = true; attackTrigger.enabled = false; }
// Use this for initialization void Start() { battleComponent = GetComponent <UIPanel>().ui; degreeTextField = battleComponent.GetChild("degreeTextField").asTextField; permTextField = battleComponent.GetChild("permTextField").asTextField;//前进率,范围0-1 turnXTextField = battleComponent.GetChild("turnXTextField").asTextField; turnYTextField = battleComponent.GetChild("turnYTextField").asTextField; //控制移动 joystick = new Joystick(battleComponent); joystick.onMove.Add(JoystickOnMove); joystick.onEnd.Add(JoystickOnEnd); //控制转向 turnAround = new TurnAround(battleComponent); turnAround.onEnd.Add(TurnAroundOnEnd); turnAround.onMove.Add(TurnAroundOnMove); //指南针 compassList = battleComponent.GetChild("compassList").asList; compassList.SetVirtualAndLoop(); compassList.itemRenderer = (int index, GObject obj) => { itemWidth = obj.asButton.width; }; compassList.numItems = 1; compassList.scrollPane.bouncebackEffect = false; /* 循环列表实现时会产生2个顺序排列的内容物,每个内容物里装有3个item * 每当视窗滑动至左边界时,将移动到第二个内容物首部继续滑动 * 每当视窗滑动至右边界时,将移动到第一个内容物尾部继续滑动 * 因为设计时可视宽为X,一个item宽为4X * 所以scrollPane.contentWidth=2*3*4X=24X * 设视窗底当前滑动位置X' * 滚动率perX=(X'-X)/23X * 因为每4个X为同一个item,将X'转换至一个item内 * Xi = X'%4 * 设一个item头尾代表0°-360° * 则,degree = Xi * 360°/4 */ //compassList.scrollPane.onScroll.Add(()=> { // battleComponent.GetChild("perXTextField").asTextField.text = "perX:" + compassList.scrollPane.percX; //}); //将窗体滑至中部,避免从0开始向左滑动percX突变为0.52 initRightPercX = ((compassList.scrollPane.contentWidth / 2 + compassList.width) - compassList.width) / (compassList.scrollPane.contentWidth - compassList.width); initLeftPercX = ((compassList.scrollPane.contentWidth / 2) - compassList.width) / (compassList.scrollPane.contentWidth - compassList.width); lastPercX = initRightPercX; compassList.scrollPane.SetPercX(initRightPercX, false); }
public void OnTurnAround(TurnAround evt) { if (PlayerIndex != evt.PlayerIndex) { return; } RaycastHit2D hitCol = Physics2D.Raycast(transform.position, Vector2.left * direction, 20, opponentLayer); if (hitCol) { transform.Rotate(0f, 180f, 0f); //rotate the sprite direction *= -1; //Flip the hitbox directions } }
void OnGUI() { if (glow == null) { GameObject temp = GameObject.Find("Glowing"); if (temp != null) { glow = temp; } } if (earth == null) { GameObject temp = GameObject.Find("Sphere"); if (temp != null) { earth = temp; } } if (sun == null) { GameObject temp = GameObject.Find("Sun"); if (temp != null) { sun = temp; } } GUI.Box(new Rect(10, 10, 220, 170), "Настройки эффектов"); GUI.Box(new Rect(10, 190, 220, 200), "Инструкции"); GUI.Label(new Rect(20, 240, 200, 40), "Левая кнопка мыши - вращение планеты"); GUI.Label(new Rect(20, 280, 200, 40), "Колесико мыши - масштаб камеры"); GUI.Label(new Rect(20, 320, 200, 40), "ESC - выход из программы"); bool newToggle = GUI.Toggle(new Rect(20, 40, 180, 20), sound, "Звук"); if (newToggle != sound) { sound = newToggle; if (sound) { AudioListener.pause = false; } else { AudioListener.pause = true; } } newToggle = GUI.Toggle(new Rect(20, 60, 180, 20), shining, "Свечение атмосферы"); if (newToggle != shining) { shining = newToggle; if (shining) { glow.SetActive(true); } else { glow.SetActive(false); } } newToggle = GUI.Toggle(new Rect(20, 80, 180, 20), clouds, "Облака"); if (newToggle != clouds) { clouds = newToggle; if (clouds) { earth.renderer.materials[1].SetFloat("_Visibility", 1); } else { earth.renderer.materials[1].SetFloat("_Visibility", 0); } } newToggle = GUI.Toggle(new Rect(20, 100, 180, 20), dirtyCamera, "Грязная камера"); if (newToggle != dirtyCamera) { dirtyCamera = newToggle; if (dirtyCamera) { glareFxClassic flare = GetComponent <glareFxClassic>(); flare.enabled = true; } else { glareFxClassic flare = GetComponent <glareFxClassic>(); flare.enabled = false; } } newToggle = GUI.Toggle(new Rect(20, 120, 180, 20), sunAmbient, "Солнечные лучи"); if (newToggle != sunAmbient) { sunAmbient = newToggle; if (sunAmbient) { SunShafts shafts = GetComponent <SunShafts>(); shafts.enabled = true; } else { SunShafts shafts = GetComponent <SunShafts>(); shafts.enabled = false; } } newToggle = GUI.Toggle(new Rect(20, 140, 180, 20), planetSpin, "Вращение планеты"); if (newToggle != planetSpin) { planetSpin = newToggle; if (planetSpin) { TurnAround temp = sun.GetComponent <TurnAround>(); SU_Planet temp1 = earth.GetComponent <SU_Planet>(); temp.enabled = true; temp1.enabled = true; } else { TurnAround temp = sun.GetComponent <TurnAround>(); SU_Planet temp1 = earth.GetComponent <SU_Planet>(); temp.enabled = false; temp1.enabled = false; } } }
protected void Awake() { floorDetector = GetComponent <FloorDetector>(); turnAround = GetComponent <TurnAround>(); }
protected void Awake() { dragonController = FindObjectOfType <DragonController>(); player = FindObjectOfType <TurnAround>(); walkMovement = FindObjectOfType <WalkMovement>(); }