void FixedUpdate()
    {
        _moveHorizontal = Input.GetAxis("Horizontal");
        _moveVertical   = Input.GetAxis("Vertical");

        Vector3 direction = new Vector3(_moveHorizontal, 0.0f, _moveVertical);

        TurboMode turbomode = GetComponent <TurboMode>();

        if (turbomode.turboAndPlayerColided == true)
        {
            if (turboFinished == false)
            {
                StartCoroutine(TurboDuration());
            }
        }

        if (turbomode.turboAndPlayerColided == false)
        {
            MovementSpeed = MovementAfterTurbo;
            JumpHeight    = JumpHeightAfterTurbo;
        }


        _rigidbody.AddForce(direction * MovementSpeed);
    }
    IEnumerator TurboDuration()
    {
        ballMesh.GetComponent <MeshRenderer>().material = ballOrangeMaterial;

        turboFinished = false;

        TurboMode turbomode = GetComponent <TurboMode>();

        MovementSpeed = turbomode.movementSpeedTurbo;
        JumpHeight    = turbomode.jumpHeightTurbo;

        HealthManager healthmanager = GetComponent <HealthManager>();

        if (healthmanager.PlayerDiedWithTurbo == true)
        {
            turbomode.turboAndPlayerColided = false;
            turboFinished = true;
            turbomode.turboCanvasNull.SetTrigger("TurboCanvasNull");
            ballMesh.GetComponent <MeshRenderer>().material = ballDefaultMaterial;
        }

        yield return(new WaitForSeconds(turbomode.turboDuration));

        ballMesh.GetComponent <MeshRenderer>().material = ballDefaultMaterial;

        turbomode.turboAndPlayerColided = false;

        turboFinished = true;

        turbomode.turboCanvasFadeOut.SetTrigger("TurboCanvasFadeOut");
    }