public void TupleNormalizeTest() { var t1 = new Tuple4(1, 2, 3, TupleFlavour.Vector); var len = t1.Length(); Assert.Equal(Math.Sqrt(14), len); var expected = new Tuple4(1.0 / len, 2.0 / len, 3.0 / len, TupleFlavour.Vector); Assert.Equal(expected, Tuple4.Normalize(t1)); }
private static Lighting GetIntensity(IMaterial material, Tuple4 lightDirection, double intensity, Tuple4 eyeVector, Tuple4 pointOnSurface, Tuple4 surfaceNormal) { var diffuse = 0.0; var specular = 0.0; var cosine = Tuple4.DotProduct(lightDirection, surfaceNormal); if (cosine >= 0) { diffuse = cosine * material.Diffuse; if (material.IsShining()) { // var reflected = Tuple4.Subtract(Tuple4.Scale(surfaceNormal, 2 * Tuple4.DotProduct(surfaceNormal, lightDirection)), lightDirection); var reflected = Tuple4.Reflect(Tuple4.Negate(lightDirection), surfaceNormal); var reflectedDotDir = Tuple4.DotProduct(reflected, eyeVector); if (reflectedDotDir > 0) { specular = material.Specular * Math.Pow(reflectedDotDir / (reflected.Length() * eyeVector.Length()), material.Shininess); } } } return(diffuse, specular, intensity); }