Пример #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.CompareTag("Player") && col.GetComponent <PlayerSkill>().isDigging&& tunnelManager.GetID() == tunnelPassageID && intersect)
        {
            PolygonTester      test  = PolygonTester.instance;
            Queue <GameObject> queue = tunnelManager.GetQueue();

            var list = queue.ToList();

            while (list.Count() > 0)
            {
                if (gameObject.GetComponent <Transform>().position == list[0].GetComponent <Transform>().position)
                {
                    break;
                }
                list.RemoveAt(0);
            }

            // Create Vector2 vertices
            Vector2[] vertices2D = new Vector2[list.Count()];

            for (int i = 0; i < list.Count(); ++i)
            {
                vertices2D[i] = list[i].GetComponent <Transform>().position;
            }

            test.GenerateMesh(vertices2D, tunnelPassageID);
            //Debug.Log("Generate Mesh: ");
            intersect = false;
        }
    }