Пример #1
0
        public void HandlePowerEvents(object sender, PowerModeChangedEventArgs e)
        {
            switch (e.Mode)
            {
            case PowerModes.Suspend:
                Running = false;
                Link.Close();
                Tun.Close();
                break;

            case PowerModes.Resume:
                Tun     = Tun.Reopen();
                Running = true;
                break;
            }
        }
Пример #2
0
    private void SpawnTun()
    {
        Tun tun = GetRandomTun();

        Vector3    pos = spawnedTuns[spawnedTuns.Count - 1].Center.position - new Vector3(0, 0, 4);
        Quaternion rot = spawnedTuns[spawnedTuns.Count - 1].Center.rotation;

        Tun newTun = Instantiate(tun, pos, rot);

        spawnedTuns.Add(newTun);

        if (spawnedTuns.Count >= 100)
        {
            Destroy(spawnedTuns[0].gameObject);
            spawnedTuns.RemoveAt(0);
        }
    }
Пример #3
0
        public void ConnectLoop(string host)
        {
            int seconds_to_wait = 0;

            while (Link == null || Link.Closed)
            {
                ManualResetEvent closed = new ManualResetEvent(false);
                Uri uri = new Uri(host);

                try
                {
                    switch (uri.Scheme)
                    {
                    case "ws":
                        Log.Info("Connecting to {0} over Websocket", uri);

                        var spoofed_host   = Config.GetString("network.websocket.spoof_host");
                        var spoofed_origin = Config.GetString("network.websocket.spoof_origin");

                        spoofed_host   = string.IsNullOrWhiteSpace(spoofed_host) ? uri.Host : spoofed_host;
                        spoofed_origin = string.IsNullOrWhiteSpace(spoofed_origin) ? uri.Host : spoofed_origin;

                        Link = new ClientLink(new WebSocketTunnel(new TcpClient(uri.Host, uri.Port), spoofed_host, spoofed_origin, false));
                        break;

                    case "udp":
                        Log.Info("Connecting to {0} over UDP", uri);
                        Link = new ClientLink(new UdpTunnel(IPAddress.Parse(uri.Host), uri.Port, Config.GetInt("network.udp.force_mtu")));
                        break;
                    }

                    Link.OnLinkClosed += (sender) =>
                    {
                        closed.Set();
                    };

                    Link.LoadCertificatesFromFiles(
                        CertificateAuthority,
                        Certificate,
                        Signature);

                    Link.AttestationToken = Identifier.Value;

                    var result = Link.PerformHandshake();

                    if (result.Type != HandshakeResultType.Successful)
                    {
                        Log.Error("Failed handshake: {0}", result.Message);
                        Link = null;
                        throw new Exception(result.Message);
                    }

                    Link.BufferedWrite = false;
                }
                catch (Exception ex)
                {
                    seconds_to_wait += 3;
                    Log.Error(ex, "Failed to connect, retrying in {0} seconds...", seconds_to_wait);
                    Log.Error(ex);
                    Thread.Sleep(seconds_to_wait * 1000);
                    continue;
                }

                seconds_to_wait = 0;

                Utilities.StartThread(delegate
                {
                    while (Link != null && Link.Tunnel != null && !Link.Tunnel.Closed)
                    {
                        try
                        {
                            var data = Tun.Read();

                            if (data == null)
                            {
                                continue;
                            }

                            if (data[0] == 0x60)
                            {
                                Log.Trace("Dropping IPv6 packet");
                                continue;
                            }

                            Log.Trace("Received {0} bytes", data.Length);
                            Link.SendData(data);
                        }
                        catch (Exception ex)
                        {
                            if (ex.Message == "A device attached to the system is not functioning.") // temp hack
                            {
                                Tun.Close();
                                Tun = Tun.Reopen();
                            }

                            Log.Error("Error while reading from tun. HResult: {0}", ex.HResult);
                            Log.Error(ex);
                        }
                    }

                    try
                    {
                        Link?.Close();
                    }
                    catch
                    {
                    }
                    closed.Set();
                });

                Link.OnDataReceived += (sender, data) => {
                    Tun.Write(data);
                    Log.Trace("Wrote {0} bytes", data.Length);
                };

                closed.WaitOne();
                Thread.Sleep(5000);
            }
        }