protected override void OnFree(bool isManual) { base.OnFree(isManual); if (m_VertexBuffer != null) { m_VertexBuffer.Dispose(); m_VertexBuffer = null; } if (m_TriangleBuffer != null) { m_TriangleBuffer.Dispose(); m_TriangleBuffer = null; } }
public Vector3 GetPt2Vec(TssVertexBuffer verts) { return(verts[pt2]); }