Пример #1
0
        public override bool OnSkillInvoke(TrustedAI ai, Player player, object data)
        {
            Room room = ai.Room;

            if (ai.WillSkipPlayPhase(player))
            {
                int count = 0;
                foreach (Player p in room.GetOtherPlayers(player))
                {
                    if (!p.IsAllNude() && RoomLogic.CanGetCard(room, player, p, "hej"))
                    {
                        count++;
                    }
                }

                Player erzhang = ai.FindPlayerBySkill("guzheng");
                if (erzhang != null && !ai.IsFriend(erzhang) && player.HandcardNum + count > player.MaxHp + 2)
                {
                    return(false);
                }
            }

            double value = 0;

            foreach (Player p in room.GetOtherPlayers(player))
            {
                if (!p.IsAllNude() && RoomLogic.CanGetCard(room, player, p, "hej"))
                {
                    value += ai.FindCards2Discard(player, p, string.Empty, "he", HandlingMethod.MethodGet).Score;
                }
            }

            return(value > 4);
        }
Пример #2
0
        public override bool OnSkillInvoke(TrustedAI ai, Player player, object data)
        {
            double value = 0;
            Room   room  = ai.Room;

            foreach (Player p in room.GetAlivePlayers())
            {
                if (p.Chained && RoomLogic.CanDiscard(room, player, p, "he"))
                {
                    if (p == player)
                    {
                        List <int> ids = new List <int>();
                        foreach (int id in player.GetCards("he"))
                        {
                            if (RoomLogic.CanDiscard(room, player, player, id))
                            {
                                ids.Add(id);
                            }
                        }

                        ai.SortByKeepValue(ref ids, false);
                        value += ai.GetKeepValue(ids[0], player);
                    }
                    else
                    {
                        value += ai.FindCards2Discard(player, p, string.Empty, "he", HandlingMethod.MethodDiscard).Score;
                    }
                }
            }

            return(value > 3);
        }
Пример #3
0
        public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card)
        {
            Room room = ai.Room;
            List <ScoreStruct> scores = new List <ScoreStruct>();

            foreach (Player p in ai.GetEnemies(player))
            {
                if (!p.Chained && RoomLogic.CanBeChainedBy(room, p, player))
                {
                    ScoreStruct score = ai.FindCards2Discard(player, p, string.Empty, "he", HandlingMethod.MethodDiscard);
                    score.Players = new List <Player> {
                        p
                    };
                    scores.Add(score);
                }
            }

            if (scores.Count > 0)
            {
                ai.CompareByScore(ref scores);
                if (scores[0].Score > 0)
                {
                    use.Card = card;
                    use.To   = scores[0].Players;
                }
            }
        }
Пример #4
0
        public override List <Player> OnPlayerChosen(TrustedAI ai, Player player, List <Player> targets, int min, int max)
        {
            List <ScoreStruct> scores = new List <ScoreStruct>();

            foreach (Player p in targets)
            {
                scores.Add(ai.FindCards2Discard(player, p, "he", HandlingMethod.MethodDiscard));
            }
            if (scores.Count > 0)
            {
                scores.Sort((x, y) => { return(x.Score > y.Score ? -1 : 1); });
                if (scores[0].Score > 0)
                {
                    return(scores[0].Players);
                }
            }

            return(new List <Player>());
        }
        public override List <Player> OnPlayerChosen(TrustedAI ai, Player player, List <Player> targets, int min, int max)
        {
            Room room = ai.Room;

            if (room.GetTag("extra_target_skill") is CardUseStruct use)
            {
                List <Player> result = new List <Player>();
                if (use.Card.Name == ExNihilo.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsFriend(p) && !ai.HasSkill("zishu", p))
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                    }
                    ;
                }
                else if (use.Card.Name.Contains(Slash.ClassName))
                {
                    List <ScoreStruct> scores = ai.CaculateSlashIncome(player, new List <WrappedCard> {
                        use.Card
                    }, targets, false);
                    if (scores.Count > 0 && scores[0].Score > 0)
                    {
                        return(scores[0].Players);
                    }
                }
                else if (use.Card.Name == Snatch.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.FindCards2Discard(player, p, use.Card.Name, "hej", HandlingMethod.MethodGet).Score > 0)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == Dismantlement.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.FindCards2Discard(player, p, use.Card.Name, "hej", HandlingMethod.MethodDiscard).Score > 0)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == IronChain.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsFriend(p) && !ai.HasSkill("jieying", p) && p.Chained)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                    foreach (Player p in targets)
                    {
                        if (ai.IsEnemy(p) && !p.Chained)
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == FireAttack.ClassName)
                {
                    foreach (Player p in targets)
                    {
                        if (ai.IsEnemy(p))
                        {
                            return new List <Player> {
                                       p
                            }
                        }
                        ;
                    }
                }
                else if (use.Card.Name == Duel.ClassName)
                {
                    WrappedCard   duel    = use.Card;
                    List <Player> enemies = ai.Exclude(ai.GetEnemies(player), duel);
                    List <Player> friends = ai.Exclude(ai.FriendNoSelf, duel);
                    int           n1      = ai.GetKnownCardsNums(Slash.ClassName, "he", player);

                    if (ai.HasSkill("wushuang"))
                    {
                        n1 *= 2;
                    }
                    List <ScoreStruct> scores = new List <ScoreStruct>();
                    foreach (Player p in friends)
                    {
                        if (!targets.Contains(p))
                        {
                            continue;
                        }
                        bool fuyin = false;
                        if (ai.HasSkill("fuyin", p) && p.GetMark("fuyin") == 0)
                        {
                            int count = player.HandcardNum;
                            if (count > p.HandcardNum)
                            {
                                fuyin = true;
                            }
                        }
                        if (!fuyin)
                        {
                            ScoreStruct score = ai.GetDamageScore(new DamageStruct(duel, player, p));
                            score.Players = new List <Player> {
                                p
                            };
                            foreach (string skill in ai.GetKnownSkills(p))
                            {
                                SkillEvent skill_e = Engine.GetSkillEvent(skill);
                                if (skill_e != null)
                                {
                                    score.Score += skill_e.TargetValueAdjust(ai, duel, player, new List <Player> {
                                        p
                                    }, p);
                                }
                            }
                            scores.Add(score);
                        }
                    }
                    foreach (Player p in enemies)
                    {
                        if (!targets.Contains(p))
                        {
                            continue;
                        }
                        bool fuyin = false;
                        if (ai.HasSkill("fuyin", p) && p.GetMark("fuyin") == 0)
                        {
                            int count = player.HandcardNum;
                            foreach (int id in duel.SubCards)
                            {
                                if (room.GetCardPlace(id) == Place.PlaceHand)
                                {
                                    count--;
                                }
                            }

                            if (count > p.HandcardNum)
                            {
                                ScoreStruct score = new ScoreStruct
                                {
                                    Score   = 1,
                                    Players = new List <Player> {
                                        p
                                    }
                                };
                                scores.Add(score);
                                fuyin = true;
                            }
                        }

                        if (!fuyin)
                        {
                            bool   no_red   = p.GetMark("@qianxi_red") > 0;
                            bool   no_black = p.GetMark("@qianxi_black") > 0;
                            double n2       = ai.GetKnownCardsNums(Slash.ClassName, "he", p, player);

                            bool fuqi = false;
                            if (player.ContainsTag("wenji") && player.GetTag("wenji") is List <string> names && names.Contains(Name))
                            {
                                fuqi = true;
                            }
                            if (ai.HasSkill("fuqi", player) && RoomLogic.DistanceTo(room, player, p) == 1)
                            {
                                fuqi = true;
                            }

                            if (!fuqi && !ai.IsLackCard(p, Slash.ClassName))
                            {
                                int rate = 4;
                                if (ai.GetKnownCards(p).Count != p.HandcardNum)
                                {
                                    rate = 5;
                                    if (ai.HasSkill("longdan", p))
                                    {
                                        rate -= 2;
                                        if (no_black || no_red)
                                        {
                                            rate += 1;
                                        }
                                    }
                                    if (ai.HasSkill("wusheng", p) && !no_red)
                                    {
                                        rate -= 2;
                                    }
                                    int count = p.HandcardNum - ai.GetKnownCards(p).Count;
                                    count += p.GetHandPile(true).Count - ai.GetKnownHandPileCards(p).Count;
                                    if (no_red)
                                    {
                                        rate += 1;
                                    }
                                    if (no_black)
                                    {
                                        rate += 2;
                                    }
                                    n2 += ((double)count / rate);
                                }
                                if (ai.HasSkill("wushuang", p))
                                {
                                    n2 *= 2;
                                }
                            }
                            ScoreStruct score = new ScoreStruct
                            {
                                Players = new List <Player> {
                                    p
                                }
                            };
                            if (fuqi)
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, player, p)).Score;
                            }
                            else if (n2 > n1)
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, p, player)).Score;
                            }
                            else
                            {
                                score.Score = ai.GetDamageScore(new DamageStruct(duel, p, player)).Score - (n2 - 1) * 0.4;
                            }

                            foreach (string skill in ai.GetKnownSkills(p))
                            {
                                SkillEvent skill_e = Engine.GetSkillEvent(skill);
                                if (skill_e != null)
                                {
                                    score.Score += skill_e.TargetValueAdjust(ai, duel, player, new List <Player> {
                                        p
                                    }, p);
                                }
                            }
                            scores.Add(score);
                        }
                    }
                    if (scores.Count > 0)
                    {
                        scores.Sort((x, y) => { return(x.Score > y.Score ? -1 : 1); });
                        if (scores[0].Score > 1)
                        {
                            return(scores[0].Players);
                        }
                    }
                }
            }
            return(new List <Player>());
        }
Пример #6
0
        public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card)
        {
            Room room = ai.Room;
            List <ScoreStruct> scores = new List <ScoreStruct>();

            foreach (Player p in room.GetOtherPlayers(player))
            {
                if (!RoomLogic.InMyAttackRange(room, p, player) || p.IsNude())
                {
                    continue;
                }
                ScoreStruct score = ai.FindCards2Discard(player, p, "he", HandlingMethod.MethodDiscard);
                score.Players = new List <Player> {
                    p
                };
                if (ai.IsEnemy(p))
                {
                    if (p.HandcardNum + p.GetPile("wooden_ox").Count < 3 || ai.IsLackCard(p, Slash.ClassName))
                    {
                        score.Score += 3;
                    }
                    else
                    {
                        bool armor_ignore = false;
                        if (p.HasWeapon(QinggangSword.ClassName) || ai.HasSkill("jianchu", p))
                        {
                            armor_ignore = true;
                        }
                        else if (ai.HasSkill("paoxiao|paoxiao_fz", p))
                        {
                            Player lord = ai.FindPlayerBySkill("shouyue");
                            if (lord != null && RoomLogic.PlayerHasShownSkill(room, lord, "shouyue") && RoomLogic.WillBeFriendWith(room, p, lord))
                            {
                                armor_ignore = true;
                            }
                        }

                        if (!armor_ignore && ai.HasArmorEffect(player, RenwangShield.ClassName))
                        {
                            score.Score += 0.5;
                        }
                        if (!armor_ignore && ai.HasArmorEffect(player, EightDiagram.ClassName))
                        {
                            score.Score += 0.5;
                        }
                        if (ai.HasSkill("wushang", p))
                        {
                            score.Score -= 0.5;
                        }
                        if (p.HasWeapon(DragonPhoenix.ClassName))
                        {
                            score.Score -= 0.5;
                        }
                        if (ai.HasSkill("jianchu", p))
                        {
                            score.Score = -0.5;
                        }
                        if (ai.HasSkill("tieqi|tieqi_fz", p))
                        {
                            score.Score = 1;
                        }
                        if (ai.GetKnownCardsNums(Jink.ClassName, "he", player) == 0)
                        {
                            score.Score -= 2;
                        }
                    }
                }
                scores.Add(score);
            }

            if (scores.Count > 0)
            {
                ai.CompareByScore(ref scores);
                if (scores[0].Score > 2)
                {
                    use.Card = card;
                    use.To   = new List <Player>(scores[0].Players);
                }
            }
        }