// Start is called before the first frame update protected virtual void Awake() { gameDirector = gameDirectorObject.GetComponent <GameDirector>(); trumpController = gameDirectorObject.GetComponent <TrumpController>(); characterCardSprites = new List <SpriteRenderer>(); characterCardSprites = GetComponentsInChildren <SpriteRenderer>().ToList(); }
// Use this for initialization void Start() { currentHealth = startingHealth; playerAudio = GetComponent <AudioSource>(); trumpController = GetComponent <TrumpController>(); fullHealth.enabled = true; threeQuaterHealth.enabled = false; halfHealth.enabled = false; quarterHealth.enabled = false; }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("PlayerBullet")) { killCount++; textScript.SetKillText(killCount); if (killCount >= 2 && !donaldSpawned) { Transform instantiatedDonald = Instantiate(theDonald, new Vector3(0, (float)7.68, 0), transform.rotation); TrumpController trumpScript = instantiatedDonald.GetComponent <TrumpController>(); trumpScript.player = player; donaldSpawned = true; } Instantiate(explosion, transform.position, transform.rotation); Destroy(other.gameObject); Destroy(this.gameObject); } }
void Start() { gameClearPanel.SetActive(false); gameOverPanel.SetActive(false); trumpController = GetComponent <TrumpController>(); buttonController = GetComponent <ButtonController>(); if (stageEnum == StageEnum.Normal) { playerController.Money = defaultPlayersMoney; } playerController.Bet = minBet; BackGround(); ResetField(); buttonController.enabled = true; }
void Awake() { Instance = this; pushTweet_sound = GetComponent <AudioSource> (); }