Пример #1
0
    /// <summary>
    /// OnTapLocation - call this to handle distributing and processing taps across a synchronized network game session
    /// Responds to taps and decides what to do
    /// </summary>
    /// <param name="tapLocation">location where tap/click took place</param>
    private void OnTapLocation(TSVector tapLocation)
    {
        // Handle powerup taps
        GameObject tlsc = TrueSyncManager.SyncedInstantiate(Resources.Load("Prefabs/TapLocationSphereCheck") as GameObject, tapLocation, TSQuaternion.identity);

        tlsc.GetComponent <TapLocationSphereCheck>().Owner = localOwner;

        // Find any status effect that may have been tapped
        FP           shortestDistance = 1000;
        StatusEffect nearestSe        = null;

        foreach (StatusEffect se in StatusEffectSystem.spawnedStatusEffects)
        {
            FP dist = TSVector.Distance(se.tsTransform.position, tapLocation);
            if (dist <= se.GetComponent <TSSphereCollider>().radius&& dist < shortestDistance)
            {
                shortestDistance = dist;
                nearestSe        = se;
            }
        }
        if (nearestSe != null) // Found a status effect to handle
        {
            return;            // exit this method to handle status effect within its own framework
        }
        // Shows where click took place (position marker):
        GameObject positionMarker = TrueSyncManager.SyncedInstantiate(PositionMarkerGO, tapLocation, TSQuaternion.identity);

        positionMarker.transform.position = tapLocation.ToVector();
        positionMarker.name = "Position Marker";    // Identify this marker game object in unity editor

        TSTransform tst = positionMarker.GetComponent <TSTransform>();

        tst.scale = TSVector.one * PlayerConfig.Instance.MinTapDistance;
        Renderer rend = positionMarker.GetComponent <Renderer>();

        if (TSVector.Distance(lastValidTapLocation, tapLocation) >= PlayerConfig.Instance.MinTapDistanceFromPrevious)
        {
            TapNearLine(tapLocation);
            rend.material.color = Color.black;
        }
        else
        {
            rend.material.color = Color.red;
        }

        DOTween.ToAlpha(() => rend.material.color, x => rend.material.color = x, 0, 5f).OnComplete(() =>
        {
            TrueSyncManager.Destroy(positionMarker);
        });

        lastValidTapLocation = tapLocation;
    }
Пример #2
0
 public void OnSyncedTriggerExit(TSCollision other)
 {
     TrueSyncManager.Destroy(other.gameObject);
 }