void TruckGrabbed(object sender, TruckGrabbedEventArgs args) { ToggleTruckVisibility(false); RockDisplayModel.gameObject.SetActive(false); }
void TruckGrabbed(object sender, TruckGrabbedEventArgs args) { // Make sure that if we load the game during the Truck Unloading animation, no Location Event can be triggered. transform.position = new Vector3(1000, 1000, 1000); }