public void SetAchievement(int boxId, string type, string trophySet) { List <IFieldActor <Player> > players = Field.State.Players.Values.ToList(); if (boxId != 0) { MapTriggerBox box = MapEntityStorage.GetTriggerBox(Field.MapId, boxId); List <IFieldActor <Player> > boxedPlayers = new(); foreach (IFieldActor <Player> player in players) { if (FieldManager.IsPlayerInBox(box, player)) { boxedPlayers.Add(player); } } players = boxedPlayers; } foreach (IFieldObject <Player> player in players) { if (type == "trigger") { TrophyManager.OnTrigger(player.Value, trophySet); } } }
public void SetAchievement(int boxId, string type, string trophySet) { List <Character> players = Field.State.Players.Values.ToList(); if (boxId != 0) { MapTriggerBox box = MapEntityMetadataStorage.GetTriggerBox(Field.MapId, boxId); if (box is null) { return; } players = players.Where(player => FieldManager.IsPlayerInBox(box, player)).ToList(); } foreach (IFieldObject <Player> player in players) { if (type == "trigger") { TrophyManager.OnTrigger(player.Value, trophySet); } } }