//public SpellQueue spellQueue; private GameCore() { spellRepository = new SpellRepository(this); itemRepository = new ItemRepository(); spellCastHandler = new SpellCastHandler(); troopsHandler = new TroopsHandler(); chosenAccount = new Account(); chosenAccount.LoadAccData(); chosenAdventure = new Adventure(-1); espellHandler = new EnemySpellInfoHandler(); //spellQueue = new SpellQueue(); }
// Use this for initialization void Start() { instance = this; moveTroopsActions = new List <MoveTroopsAction> (); addTroopsActions = new List <AddTroopsAction>(); }