public override GameObject indicator(Troop.troopType _t) { switch (_t) { case Troop.troopType.SOLDIER: return(soldierIndicator); case Troop.troopType.CAR: return(carIndicator); case Troop.troopType.TANK: return(tankIndicator); case Troop.troopType.PLANE: return(planeIndicator); } return(null); }
public virtual GameObject indicator(Troop.troopType _t) { return(null); }