private static void RevertClearArea()
        {
            if (!IsCombatModeModified)
            {
                return;
            }

            TrinityCombat.ResetCombatMode();

            //if (Components.Combat.TrinityCombat.CombatMode == CombatMode.KillAll)
            //{
            //    Components.Combat.TrinityCombat.CombatMode = _previousCombatMode;
            //    Core.Logger.Debug($"Reverting combat mode to '{_previousCombatMode}' after clearing area");
            //}

            GameEvents.OnWorldChanged -= OnWorldChanged;
            IsCombatModeModified       = false;
        }
Пример #2
0
 private bool Completed()
 {
     TrinityCombat.ResetCombatMode();
     return(true);
 }
Пример #3
0
 public override void DoneMethod()
 {
     Core.Logger.Debug($"{TagClassName} Has Ended");
     TrinityCombat.ResetCombatMode();
 }
Пример #4
0
 private async Task <bool> Failed()
 {
     TrinityCombat.ResetCombatMode();
     Core.Logger.Log("[ClearLevelArea] Failed");
     return(true);
 }