protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); // // // startTime = Stopwatch.GetTimestamp(); lastObstacleUpdateTime = startTime; // // Add first obstacles // GenerateObstacles(); // // Load Controls // this.playerPositionControl = new TrinaryInt32Control(Keys.Left, Keys.Right, 1, 0, PlayerPositionRange - 1, true); // // Load Fonts // this.miramonte18Font = Content.Load <SpriteFont>("Miramonte18"); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Viewport viewport = GraphicsDevice.Viewport; Int32 viewWidth = viewport.Width; Int32 viewHeight = viewport.Height; // // Universe Parameters // minX = -375; maxX = 375; width = maxX - minX; minY = -220; maxY = 220; height = maxY - minY; universeEdgeRule = UniverseEdgeRules.Reflect; updatesPerFrame = 100; cameraX = -390; cameraY = -235; pixelsPerDot = 1; // // Controls // this.cameraXControl = new TrinaryInt32Control(Keys.A, Keys.D, 1, (Int32)minX - 50, (Int32)maxX + 50); this.cameraYControl = new TrinaryInt32Control(Keys.W, Keys.S, 1, (Int32)minY - 50, (Int32)maxY + 50); // // Load World Grid // gridWidth = 20; gridHeight = 20; // // Load Fonts // this.miramonte18Font = Content.Load <SpriteFont>("Miramonte18"); // // Create random dots // for (int i = 0; i < 10; i++) { dots.Add(new Dot(random.Next((Int32)width) + minX, random.Next((Int32)height) + minY, (random.Next(3) - 1) * 800, (random.Next(3) - 1) * 800)); } // // Load Textures // // // Load Primitives // // // Load Models // }