/// <summary> /// Limpia los esquemas /// </summary> public void Clear() { Tables.Clear(); Triggers.Clear(); Views.Clear(); Routines.Clear(); }
public void ReloadDatabase() { Tables.Clear(); Triggers.Clear(); LoadDatabase(_dbInfo.Path); CollectionViewSource.GetDefaultView(this.Tables).Refresh(); }
public void ResetWithHome(HMHome home) { Accessories.Clear(); Accessories.AddRange(home.Accessories); Accessories.SortByLocalizedName(a => a.Name); Rooms.Clear(); Rooms.AddRange(home.GetAllRooms()); Rooms.SortByLocalizedName(r => r.Name); Zones.Clear(); Zones.AddRange(home.Zones); Zones.SortByLocalizedName(z => z.Name); ActionSets.Clear(); ActionSets.AddRange(home.ActionSets); ActionSets.SortByTypeAndLocalizedName(); Triggers.Clear(); Triggers.AddRange(home.Triggers); Triggers.SortByLocalizedName(t => t.Name); ServiceGroups.Clear(); ServiceGroups.AddRange(home.ServiceGroups); ServiceGroups.SortByLocalizedName(sg => sg.Name); }
private void GetTriggersViewModelsFromBind() { Triggers.Clear(); foreach (BaseTrigger trigger in Bind.Triggers) { Triggers.Add(TriggersUtilities.GetViewModelForTrigger(trigger)); } OnPropertyChanged("Triggers"); }
public void Reload() { Tables.Clear(); Triggers.Clear(); Indexes.Clear(); _domains = null; _dbInfo = new DatabaseInfo(new FirebirdInfo(_dbInfo.Path)); LoadDatabase(_dbInfo.Path); AdditionalInfo.RefrechData(this); CollectionViewSource.GetDefaultView(this.Tables).Refresh(); }
public override void Clear() { Tables.Clear(); Views.Clear(); MaterializedViews.Clear(); Indexes.Clear(); Sequences.Clear(); Synonyms.Clear(); Triggers.Clear(); StoredProcedures.Clear(); }
public BaiYinFangZhu() { Triggers.Clear(); var trigger = new AutoNotifyUsagePassiveSkillTrigger( this, (p, e, a) => { return(p[RenJie.RenMark] > 0); }, Wrapper, TriggerCondition.OwnerIsTarget, new FangZhuVerifier() ); Triggers.Add(GameEvent.AfterDamageInflicted, trigger); IsAutoInvoked = null; }
public void AssignPhaseData(DatabaseObjectInfo source, DatabaseAnalysePhase phase) { var src = (DatabaseInfo)source; if ((phase & DatabaseAnalysePhase.Tables) != 0) { Tables.Clear(); foreach (var obj in src.Tables) { Tables.Add(obj.CloneTable(this)); } } if ((phase & DatabaseAnalysePhase.Views) != 0) { Views.Clear(); foreach (var obj in src.Views) { Views.Add(obj.CloneView(this)); } } if ((phase & DatabaseAnalysePhase.Functions) != 0) { StoredProcedures.Clear(); Functions.Clear(); Triggers.Clear(); foreach (var obj in src.StoredProcedures) { StoredProcedures.Add(obj.CloneStoredProcedure(this)); } foreach (var obj in src.Functions) { Functions.Add(obj.CloneFunction(this)); } foreach (var obj in src.Triggers) { Triggers.Add(obj.CloneTrigger(this)); } } if ((phase & DatabaseAnalysePhase.Settings) != 0) { Schemas.Clear(); foreach (var obj in src.Schemas) { Schemas.Add(obj.CloneSchema(this)); } DefaultSchema = src.DefaultSchema; } }
protected virtual void Dispose(bool disposing) { if (disposing) { foreach (var trigger in Triggers) { trigger.Tripped -= HandleTriggerTripped; trigger.Dispose(); } Triggers.Clear(); //Nullify Triggers = null; Guard = null; Supplier = null; Consumer = null; Effect = null; } }
private void PopulateFunctions(IList <DeviceObjectInstance> objects) { Triggers.Clear(); Values.Clear(); _functions.Clear(); _device.Poll(); JoystickState state = GetState(); int lastButton = -1; int lastSlider = -1; int lastPov = -1; foreach (DeviceObjectInstance obj in objects) { int controlNum = -1; if (obj.ObjectType == ObjectGuid.Button) { controlNum = ++lastButton; } else if (obj.ObjectType == ObjectGuid.Slider) { controlNum = ++lastSlider; } else if (obj.ObjectType == ObjectGuid.PovController) { controlNum = ++lastPov; } else if (obj.ObjectType != ObjectGuid.Unknown) { controlNum = 0; } if (controlNum > -1) { AddFunction(DirectXControllerFunction.Create(this, obj.ObjectType, controlNum, state)); } } }
public void ClearTriggers() { Bind.Triggers.Clear(); Triggers.Clear(); OnPropertyChanged("Triggers"); }
public void MapDataReset() { cHKTokens = new List <CHKToken>(); for (int i = 0; i < 8; i++) { CRGB[i] = new Microsoft.Xna.Framework.Color(0, 0, 0); CRGBIND[i] = (byte)CRGBINDTYPE.UseCOLRselection; COLR[i] = (byte)i; } UNIT.Clear(); FORCE = new byte[8]; FORCENAME = new StringData[4]; FORCENAME[0] = new StringData(this, "세력 1"); FORCENAME[1] = new StringData(this, "세력 2"); FORCENAME[2] = new StringData(this, "세력 3"); FORCENAME[3] = new StringData(this, "세력 4"); SIDE = new byte[12]; FORCEFLAG = new byte[4]; WIDTH = 0; HEIGHT = 0; MASK = null; MTXM = null; TILE = null; BYTESTR = null; BYTESTRx = null; LOADSTR = null; LOADSTRx = null; IOWN = null; OWNR = null; //LocationDatas.Add(new LocationData()); SCEARIONAME = new StringData(this, "제목 없음"); SCEARIODES = new StringData(this, "시나리오 설명이 없습니다."); ENCODING = null;// System.Text.Encoding. DD2.Clear(); THG2.Clear(); DDDTHG2.Clear(); LocationDatas.Clear(); LocationDatas.Add(new LocationData(mapEditor)); UPRP = new CUPRP[64]; for (int i = 0; i < 64; i++) { UPRP[i] = new CUPRP(); } UPUS = new byte[64]; WAV = new StringData[512]; for (int i = 0; i < 512; i++) { WAV[i] = new StringData(this); } SWNM = new StringData[256]; for (int i = 0; i < 256; i++) { SWNM[i] = new StringData(this); } TRIG.Clear(); MBRF.Clear(); PUNI = new CPUNI(true); PUPx = new CPUPx(true); PTEx = new CPTEx(true); UNIx = new CUNIx(this, true); UPGx = new CUPGx(true); TECx = new CTECx(true); soundDatas = new List <SoundData>(); Triggers.Clear(); Brifings.Clear(); }
public BaiYinGuiCai() { Triggers.Clear(); Triggers.Add(GameEvent.PlayerJudgeBegin, new RelayTrigger(OnJudgeBegin, TriggerCondition.Global)); }
/// <summary> /// Cleans up. /// </summary> public virtual void CleanUp() { foreach (var item in this.CameraManager.GetCamerasDescription()) { item.cam.CleanUp(); } foreach (var item in SoundEmiters3D.ToArray()) { this.RemoveSoundEmitter(item); } foreach (var item in Triggers.ToArray()) { this.RemoveTrigger(item); } foreach (var item in Lights.ToArray()) { this.RemoveLight(item); } if (CleanUpObjectsOnDispose) { foreach (var item in Objects.ToArray()) { this.RemoveObject(item); item.CleanUp(graphicFactory); } } else { foreach (var item in Objects.ToArray()) { this.RemoveObject(item); } } foreach (var item in SoundEmiters3D) { item.CleanUp(graphicFactory); } Objects.Clear(); Lights.Clear(); Dummies.Clear(); this.culler = null; SoundEmiters3D.Clear(); CameraManager = null; Triggers.Clear(); if (particleManager != null) { particleManager.iCleanUp(); particleManager = null; } this.PhysicWorld.iCleanUp(); this.PhysicWorld = null; }
public OverlayAuraModelBase( [NotNull] ISharedContext sharedContext, [NotNull] IAuraRepository repository, [NotNull] IConfigSerializer configSerializer, [NotNull] IUniqueIdGenerator idGenerator, [NotNull] IFactory <IEyeOverlayViewModel, IOverlayWindowController, IAuraModelController> overlayViewModelFactory, [NotNull] IFactory <IOverlayWindowController, IWindowTracker> overlayWindowControllerFactory, [NotNull] IFactory <WindowTracker, IStringMatcher> windowTrackerFactory, [NotNull][Dependency(WellKnownSchedulers.UI)] IScheduler uiScheduler, [NotNull][Dependency(WellKnownSchedulers.Background)] IScheduler bgScheduler) { defaultAuraName = $"Aura #{Interlocked.Increment(ref GlobalAuraIdx)}"; Name = defaultAuraName; Id = idGenerator.Next(); using var sw = new BenchmarkTimer($"[{Name}({Id})] OverlayAuraModel initialization", Log, nameof(OverlayAuraModelBase)); var auraTriggers = new ComplexAuraTrigger(); Triggers = auraTriggers.Triggers; var auraActions = new ComplexAuraAction(); OnEnterActions = auraActions.Actions; this.repository = repository; this.configSerializer = configSerializer; var matcher = new RegexStringMatcher().AddToWhitelist(".*"); var windowTracker = windowTrackerFactory .Create(matcher) .AddTo(Anchors); var overlayController = overlayWindowControllerFactory .Create(windowTracker) .AddTo(Anchors); sw.Step($"Overlay controller created: {overlayController}"); var overlayViewModel = overlayViewModelFactory .Create(overlayController, this) .AddTo(Anchors); sw.Step($"Overlay view model created: {overlayViewModel}"); Overlay = overlayViewModel; Observable.Merge( overlayViewModel.WhenValueChanged(x => x.AttachedWindow, false).ToUnit(), overlayViewModel.WhenValueChanged(x => x.IsLocked, false).ToUnit(), this.WhenValueChanged(x => x.IsActive, false).ToUnit()) .StartWithDefault() .Select( () => new { OverlayShouldBeShown = IsActive || !overlayViewModel.IsLocked, WindowIsAttached = overlayViewModel.AttachedWindow != null }) .Subscribe(x => overlayController.IsEnabled = x.OverlayShouldBeShown && x.WindowIsAttached) .AddTo(Anchors); sw.Step($"Overlay view model initialized: {overlayViewModel}"); Observable.CombineLatest( auraTriggers.WhenAnyValue(x => x.IsActive), sharedContext.SystemTrigger.WhenValueChanged(x => x.IsActive)) .DistinctUntilChanged() .Subscribe(x => IsActive = x.All(isActive => isActive), Log.HandleException) .AddTo(Anchors); auraTriggers.WhenAnyValue(x => x.IsActive) .WithPrevious((prev, curr) => new { prev, curr }) .Where(x => x.prev == false && x.curr) .Subscribe(ExecuteOnEnterActions, Log.HandleException) .AddTo(Anchors); this.repository.KnownEntities .ToObservableChangeSet() .SkipInitial() .Throttle(ModelsReloadTimeout, bgScheduler) .ObserveOn(uiScheduler) .Subscribe( () => { var properties = Properties; ReloadCollections(properties); }) .AddTo(Anchors); var modelPropertiesToIgnore = new[] { nameof(IAuraTrigger.IsActive), nameof(IAuraTrigger.TriggerDescription), nameof(IAuraTrigger.TriggerName), }.ToImmutableHashSet(); //FIXME Properties mechanism should have inverted logic - only important parameters must matter Observable.Merge( this.WhenAnyProperty(x => x.Name, x => x.TargetWindow, x => x.IsEnabled).Select(x => $"[{Name}].{x.EventArgs.PropertyName} property changed"), Overlay.WhenAnyProperty().Where(x => !modelPropertiesToIgnore.Contains(x.EventArgs.PropertyName)).Select(x => $"[{Name}].{nameof(Overlay)}.{x.EventArgs.PropertyName} property changed"), Triggers.ToObservableChangeSet().Select(x => $"[{Name}({Id})] Trigger list changed, item count: {Triggers.Count}"), Triggers.ToObservableChangeSet().WhenPropertyChanged().Where(x => !modelPropertiesToIgnore.Contains(x.EventArgs.PropertyName)).Select(x => $"[{Name}].{x.Sender}.{x.EventArgs.PropertyName} Trigger property changed"), OnEnterActions.ToObservableChangeSet().Select(x => $"[{Name}({Id})] Action list changed, item count: {OnEnterActions.Count}"), OnEnterActions.ToObservableChangeSet().WhenPropertyChanged().Where(x => !modelPropertiesToIgnore.Contains(x.EventArgs.PropertyName)).Select(x => $"[{Name}].{x.Sender}.{x.EventArgs.PropertyName} Action property changed")) .Subscribe(reason => RaisePropertyChanged(nameof(Properties))) .AddTo(Anchors); Disposable.Create(() => { Log.Debug( $"Disposed Aura {Name}({Id}) (aka {defaultAuraName}), triggers: {Triggers.Count}, actions: {OnEnterActions.Count}"); OnEnterActions.Clear(); Triggers.Clear(); }).AddTo(Anchors); sw.Step($"Overlay model properties initialized"); overlayController.RegisterChild(overlayViewModel).AddTo(Anchors); sw.Step($"Overlay registration completed: {this}"); }
/// <summary> /// Remove all active and pending triggers. /// </summary> public void ClearTriggers() { Triggers.Clear(); TriggersToInsert.Clear(); }
public void Clear() { Triggers.Clear(); }