private void Stay(object o, TriggerUtility.TriggerEventArgs e) { OnStay.Invoke(o, e); }
private void Exit(object o, TriggerUtility.TriggerEventArgs e) { OnExit.Invoke(o, e); }
private void Enter(object o, TriggerUtility.TriggerEventArgs e) { OnEnter.Invoke(o, e); }