public void UnityEvent_OnTriggerPressed() { if (TriggerPressed != null) { TriggerPressed.Invoke(); } }
public void Init(SteamVRControllerEventComponent monoBehaviour) { _eventComponent = monoBehaviour; _eventComponent.ControllerEnabled += (sender, args) => { ControllerEnabled?.Invoke(sender, args); }; _eventComponent.ControllerDisabled += (sender, args) => { ControllerDisabled?.Invoke(sender, args); }; _eventComponent.TriggerPressed += (sender, args) => { TriggerPressed?.Invoke(sender, args); }; _eventComponent.TriggerReleased += (sender, args) => { TriggerReleased?.Invoke(sender, args); }; _eventComponent.TouchpadReleased += (sender, args) => { TouchpadReleased?.Invoke(sender, args); }; _eventComponent.TouchpadPressed += (sender, args) => { TouchpadPressed?.Invoke(sender, args); }; _eventComponent.ButtonTwoPressed += (sender, args) => { ButtonTwoPressed?.Invoke(sender, args); }; _eventComponent.ButtonTwoReleased += (sender, args) => { ButtonTwoReleased?.Invoke(sender, args); }; _eventComponent.GripPressed += (sender, args) => { GripPressed?.Invoke(sender, args); }; _eventComponent.TurnLeftPressed += (sender, args) => { TurnLeftPressed?.Invoke(sender, args); }; _eventComponent.TurnRightPressed += (sender, args) => { TurnRightPressed?.Invoke(sender, args); }; InputAdapter.Instance.ControllerInput.AddController(this); }
public void Trigger(bool isActive) { triggerOn = isActive; if (isActive) { TriggerPressed?.Invoke(); } }
private void TriggerPressDown(SteamVR_Behaviour_Boolean behaviour, SteamVR_Input_Sources sources, bool state) { TriggerPressed?.Invoke(this, new ControllerInput.ControllerInteractionEventArgs { controllerReference = new PlayerController.ControllerReferenceArgs { hand = sources.SteamSourceToHand() } }); }
public override void AddController(ControllerEvents events) { if (_controllerEvents.Contains(events.gameObject)) { return; } _controllerEvents.Add(events.gameObject); events.ControllerEnabled += (sender, args) => { ControllerEnabled?.Invoke(sender, args); }; events.ControllerDisabled += (sender, args) => { ControllerDisabled?.Invoke(sender, args); }; events.TriggerReleased += (sender, args) => { TriggerReleased?.Invoke(sender, args); }; events.TriggerPressed += (sender, args) => { TriggerPressed?.Invoke(sender, args); }; events.TouchpadReleased += (sender, args) => { TouchpadReleased?.Invoke(sender, args); }; events.TouchpadPressed += (sender, args) => { TouchpadPressed?.Invoke(sender, args); }; events.ButtonTwoPressed += (sender, args) => { ButtonTwoPressed?.Invoke(sender, args); }; events.ButtonTwoReleased += (sender, args) => { ButtonTwoReleased?.Invoke(sender, args); }; events.GripPressed += (sender, args) => { GripPressed?.Invoke(sender, args); }; ((SteamVRControllerEvents)events).TurnLeftPressed += (sender, args) => { TurnLeftPressed?.Invoke(sender, args); }; ((SteamVRControllerEvents)events).TurnRightPressed += (sender, args) => { TurnRightPressed?.Invoke(sender, args); }; }
public void Update() { _controllers.NumControllers = 0; if (!_controllers.Supported) { return; } for (int i = 0; i < _controllers.controllers.Length; i++) { if (!_controllers.controllers[i].IsConnected) { _controllers.states[i] = default(Gamepad); continue; } _controllers.NumControllers++; State s = _controllers.controllers[i].GetState(); if (s.PacketNumber == _controllers.stateNumbers[i]) { continue; } _controllers.stateNumbers[i] = s.PacketNumber; Gamepad tempState = s.Gamepad; if ((tempState.Buttons & GamepadButtonFlags.A) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.A) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.A)); } else if ((tempState.Buttons & GamepadButtonFlags.A) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.A) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.A)); } if ((tempState.Buttons & GamepadButtonFlags.B) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.B) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.B)); } else if ((tempState.Buttons & GamepadButtonFlags.B) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.B) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.B)); } if ((tempState.Buttons & GamepadButtonFlags.Y) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Y)); } else if ((tempState.Buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Y) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Y)); } if ((tempState.Buttons & GamepadButtonFlags.X) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.X) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.X)); } else if ((tempState.Buttons & GamepadButtonFlags.X) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.X) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.X)); } if ((tempState.Buttons & GamepadButtonFlags.LeftShoulder) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.LeftBumper)); } else if ((tempState.Buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.LeftShoulder) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.LeftBumper)); } if ((tempState.Buttons & GamepadButtonFlags.RightShoulder) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.RightBumper)); } else if ((tempState.Buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.RightShoulder) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.RightBumper)); } if ((tempState.Buttons & GamepadButtonFlags.LeftThumb) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(this, new ButtonEventArgs(XboxButtonCode.LeftStick)); } else if ((tempState.Buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.LeftThumb) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.LeftStick)); } if ((tempState.Buttons & GamepadButtonFlags.RightThumb) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.RightStick)); } else if ((tempState.Buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.RightThumb) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.RightStick)); } if ((tempState.Buttons & GamepadButtonFlags.Start) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Start)); } else if ((tempState.Buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Start) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Start)); } if ((tempState.Buttons & GamepadButtonFlags.Back) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Back)); } else if ((tempState.Buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.Back) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Back)); } if ((tempState.Buttons & GamepadButtonFlags.DPadUp) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Up)); } else if ((tempState.Buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadUp) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Up)); } if ((tempState.Buttons & GamepadButtonFlags.DPadDown) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Down)); } else if ((tempState.Buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadDown) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Down)); } if ((tempState.Buttons & GamepadButtonFlags.DPadLeft) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Left)); } else if ((tempState.Buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadLeft) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Left)); } if ((tempState.Buttons & GamepadButtonFlags.DPadRight) != GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonDown?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Right)); } else if ((tempState.Buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.None && (_controllers.states[i].Buttons & GamepadButtonFlags.DPadRight) != GamepadButtonFlags.None) { _controllers.CurrentlyUsingController = true; ButtonUp?.Invoke(_focusedWindow, new ButtonEventArgs(XboxButtonCode.Right)); } short dzPos = (short)(_controllers.StickDeadZone * 32767.0d); short dzNeg = (short)(_controllers.StickDeadZone * -32768.0d); if (tempState.LeftThumbY >= dzPos && tempState.LeftThumbX < maxAnglePos && tempState.LeftThumbX > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftN, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbX >= dzPos && tempState.LeftThumbY < maxAnglePos && tempState.LeftThumbY > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftE, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbY <= dzNeg && tempState.LeftThumbX < maxAnglePos && tempState.LeftThumbX > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftS, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbX <= dzNeg && tempState.LeftThumbY < maxAnglePos && tempState.LeftThumbY > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftW, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbY >= dzPos && tempState.LeftThumbX >= maxAnglePos) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftNE, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbY >= dzPos && tempState.LeftThumbX <= maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftNW, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbY <= dzNeg && tempState.LeftThumbX >= maxAnglePos) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftSE, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } else if (tempState.LeftThumbY <= dzNeg && tempState.LeftThumbX <= maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.LeftSW, new PrecisePoint((tempState.LeftThumbX < 0) ? tempState.LeftThumbX / 32768.0d : tempState.LeftThumbX / 32767.0d, (tempState.LeftThumbY < 0) ? tempState.LeftThumbY / 32768.0d : tempState.LeftThumbY / 32767.0d))); } if (tempState.RightThumbY >= dzPos && tempState.RightThumbX < maxAnglePos && tempState.RightThumbX > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightN, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbX >= dzPos && tempState.RightThumbY < maxAnglePos && tempState.RightThumbY > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightE, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbY <= dzNeg && tempState.RightThumbX < maxAnglePos && tempState.RightThumbX > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightS, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbX <= dzNeg && tempState.RightThumbY < maxAnglePos && tempState.RightThumbY > maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightW, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbY >= dzPos && tempState.RightThumbX >= maxAnglePos) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightNE, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbY >= dzPos && tempState.RightThumbX <= maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightNW, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbY <= dzNeg && tempState.RightThumbX >= maxAnglePos) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightSE, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } else if (tempState.RightThumbY <= dzNeg && tempState.RightThumbX <= maxAngleNeg) { _controllers.CurrentlyUsingController = true; StickMoved?.Invoke(_focusedWindow, new StickEventArgs(XboxStickCode.RightSW, new PrecisePoint((tempState.RightThumbX < 0) ? tempState.RightThumbX / 32768.0d : tempState.RightThumbX / 32767.0d, (tempState.RightThumbY < 0) ? tempState.RightThumbY / 32768.0d : tempState.RightThumbY / 32767.0d))); } byte dzTrig = (byte)(_controllers.TriggerDeadZone * 255.0d); if (tempState.LeftTrigger >= dzTrig) { _controllers.CurrentlyUsingController = true; TriggerPressed?.Invoke(_focusedWindow, new TriggerEventArgs(XboxTriggerCode.Left, tempState.LeftTrigger / 255.0d)); } if (tempState.RightTrigger >= dzTrig) { _controllers.CurrentlyUsingController = true; TriggerPressed?.Invoke(_focusedWindow, new TriggerEventArgs(XboxTriggerCode.Right, tempState.RightTrigger / 255.0d)); } _controllers.states[i] = tempState; } }
private void UpdateInternal(Window window) { int numControllers = 0; for (int i = 0; i < controllers.Length; i++) { if (!controllers[i].IsConnected) { states[i] = default(Gamepad); continue; } numControllers++; SharpDX.XInput.State state = controllers[i].GetState(); if (state.PacketNumber == packetNumbers[i]) { return; } Interlocked.Exchange(ref packetNumbers[i], state.PacketNumber); Gamepad pad = state.Gamepad; if ((pad.Buttons & GamepadButtonFlags.A) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.A) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.A)); } else if ((pad.Buttons & GamepadButtonFlags.A) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.A) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.A)); } if ((pad.Buttons & GamepadButtonFlags.B) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.B) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.B)); } else if ((pad.Buttons & GamepadButtonFlags.B) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.B) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.B)); } if ((pad.Buttons & GamepadButtonFlags.Y) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Y)); } else if ((pad.Buttons & GamepadButtonFlags.Y) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Y) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Y)); } if ((pad.Buttons & GamepadButtonFlags.X) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.X) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.X)); } else if ((pad.Buttons & GamepadButtonFlags.X) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.X) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.X)); } if ((pad.Buttons & GamepadButtonFlags.LeftShoulder) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.LeftBumper)); } else if ((pad.Buttons & GamepadButtonFlags.LeftShoulder) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.LeftShoulder) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.LeftBumper)); } if ((pad.Buttons & GamepadButtonFlags.RightShoulder) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.RightBumper)); } else if ((pad.Buttons & GamepadButtonFlags.RightShoulder) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.RightShoulder) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.RightBumper)); } if ((pad.Buttons & GamepadButtonFlags.LeftThumb) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(this, new ButtonEventArgs(i, XboxButtonCode.LeftStick)); } else if ((pad.Buttons & GamepadButtonFlags.LeftThumb) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.LeftThumb) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.LeftStick)); } if ((pad.Buttons & GamepadButtonFlags.RightThumb) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.RightStick)); } else if ((pad.Buttons & GamepadButtonFlags.RightThumb) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.RightThumb) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.RightStick)); } if ((pad.Buttons & GamepadButtonFlags.Start) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Start)); } else if ((pad.Buttons & GamepadButtonFlags.Start) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Start) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Start)); } if ((pad.Buttons & GamepadButtonFlags.Back) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Back)); } else if ((pad.Buttons & GamepadButtonFlags.Back) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.Back) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Back)); } if ((pad.Buttons & GamepadButtonFlags.DPadUp) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Up)); } else if ((pad.Buttons & GamepadButtonFlags.DPadUp) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadUp) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Up)); } if ((pad.Buttons & GamepadButtonFlags.DPadDown) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Down)); } else if ((pad.Buttons & GamepadButtonFlags.DPadDown) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadDown) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Down)); } if ((pad.Buttons & GamepadButtonFlags.DPadLeft) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Left)); } else if ((pad.Buttons & GamepadButtonFlags.DPadLeft) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadLeft) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Left)); } if ((pad.Buttons & GamepadButtonFlags.DPadRight) != GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.None) { usingController.Value = true; ButtonDown?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Right)); } else if ((pad.Buttons & GamepadButtonFlags.DPadRight) == GamepadButtonFlags.None && (states[i].Buttons & GamepadButtonFlags.DPadRight) != GamepadButtonFlags.None) { usingController.Value = true; ButtonUp?.Invoke(window, new ButtonEventArgs(i, XboxButtonCode.Right)); } if (pad.LeftThumbY >= dzPos && pad.LeftThumbX < maxAnglePos && pad.LeftThumbX > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.North, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbX >= dzPos && pad.LeftThumbY < maxAnglePos && pad.LeftThumbY > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.East, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbY <= dzNeg && pad.LeftThumbX < maxAnglePos && pad.LeftThumbX > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.South, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbX <= dzNeg && pad.LeftThumbY < maxAnglePos && pad.LeftThumbY > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.West, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbY >= dzPos && pad.LeftThumbX >= maxAnglePos) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.NorthEast, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbY >= dzPos && pad.LeftThumbX <= maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.NorthWest, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbY <= dzNeg && pad.LeftThumbX >= maxAnglePos) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.SouthEast, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } else if (pad.LeftThumbY <= dzNeg && pad.LeftThumbX <= maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Left, XboxStickDirection.SouthWest, (pad.LeftThumbX < 0) ? pad.LeftThumbX / 32768.0d : pad.LeftThumbX / 32767.0d, (pad.LeftThumbY < 0) ? pad.LeftThumbY / 32768.0d : pad.LeftThumbY / 32767.0d)); } if (pad.RightThumbY >= dzPos && pad.RightThumbX < maxAnglePos && pad.RightThumbX > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.North, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbX >= dzPos && pad.RightThumbY < maxAnglePos && pad.RightThumbY > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.East, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbY <= dzNeg && pad.RightThumbX < maxAnglePos && pad.RightThumbX > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.South, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbX <= dzNeg && pad.RightThumbY < maxAnglePos && pad.RightThumbY > maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.West, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbY >= dzPos && pad.RightThumbX >= maxAnglePos) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.NorthEast, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbY >= dzPos && pad.RightThumbX <= maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.NorthWest, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbY <= dzNeg && pad.RightThumbX >= maxAnglePos) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.SouthEast, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } else if (pad.RightThumbY <= dzNeg && pad.RightThumbX <= maxAngleNeg) { usingController.Value = true; StickMoved?.Invoke(window, new StickEventArgs(i, XboxSide.Right, XboxStickDirection.SouthWest, (pad.RightThumbX < 0) ? pad.RightThumbX / 32768.0d : pad.RightThumbX / 32767.0d, (pad.RightThumbY < 0) ? pad.RightThumbY / 32768.0d : pad.RightThumbY / 32767.0d)); } if (pad.LeftTrigger >= dzTrig) { usingController.Value = true; TriggerPressed?.Invoke(window, new TriggerEventArgs(i, XboxSide.Left, pad.LeftTrigger / 255.0d)); } if (pad.RightTrigger >= dzTrig) { usingController.Value = true; TriggerPressed?.Invoke(window, new TriggerEventArgs(i, XboxSide.Right, pad.RightTrigger / 255.0d)); } states[i] = pad; } Interlocked.Exchange(ref connectedControllers, numControllers); }