Пример #1
0
    // called when a collision was detected by the polygon collider 2d of the character
    void OnTriggerEnter2D(Collider2D col)
    {
        TriggerPointEventArgs args = new TriggerPointEventArgs();

        args.Collider        = col;
        args.TimeOfCollision = Time.time;
        OnCollisionDetected(args);
    }
Пример #2
0
    void TriggerPointTriggered(object sender, TriggerPointEventArgs e)
    {
        if (_mainSpawnAreaIsFree)
        {
            return;
        }

        // wenn trigger was triggerd by last spawned object then set the spawn area to free
        if (_lastSpawnedObject != null && _lastSpawnedObject.GetComponent <PolygonCollider2D>().Equals(e.Collider))
        {
            _mainSpawnAreaIsFree = true;
            _lastSpawnedObject   = null;
        }
    }
Пример #3
0
 protected virtual void OnCollisionDetected(TriggerPointEventArgs e)
 {
     TriggerPointCollisionDetected?.Invoke(this, e);
 }