public void resetEgg(GameObject eggPrefab) { TriggerPlane temp = basketPrefabs [basketNoForEgg].GetComponent <TriggerPlane> (); temp.resetPlane(); Vector3 pos = basketPrefabs [basketNoForEgg].transform.position; eggPrefab.transform.position = new Vector3(pos.x, pos.y + 3, pos.z); }
public override void Start() { StartTriggerPlane = CurveStartTrigger.GetComponent<TriggerPlane>(); EndTriggerPlane = CurveEndTrigger.GetComponent<TriggerPlane>(); TurnSignTriggerPlane = TurnSignTrigger.GetComponent<TriggerPlane>(); TurnSign_Co = new Rect((Screen.width - LeftTurnSign.width * scale) / 2 , (Screen.height - LeftTurnSign.height * scale) / 2- LeftTurnSign.height * scale , -LeftTurnSign.width * scale , LeftTurnSign.height * scale); }
public override void Start() { NowTime = 0.0f; triggerPlane = trigger.GetComponent<TriggerPlane>(); }