private void OnTriggerEnter(TriggerEvents.OnEnter obj) { if (obj.EnteringObject.IsPlayerControlled(out NwPlayer? player)) { Log.Info("Player entered trigger: " + player.PlayerName); } }
private void OnTriggerEnter(TriggerEvents.OnEnter obj) { if (obj.EnteringObject is NwPlayer player) { Log.Info("Player entered trigger: " + player?.PlayerName); } }