Пример #1
0
    private void OnEnable()
    {
        triggerBroadcaster = GetComponentInParent <TriggerBroadcaster>();
        projectileFacade   = GetComponentInParent <ProjectileFacade>();
        owner = transform.root;

        triggerBroadcaster.OnTriggerEnterEvent += OnTriggerEnterEvent;
    }
Пример #2
0
    protected virtual void OnEnable()
    {
        stepManager        = GetComponentInParent <StepManager>();
        rb                 = GetComponentInParent <Rigidbody2D>();
        input              = GetComponentInParent <IInput>();
        triggerBroadcaster = GetComponentInParent <TriggerBroadcaster>();
        animator           = GetComponentInParent <Animator>();

        UpdateStepComponents();

        DebugMenu.OnStepChange += UpdateStepComponents;
    }