Пример #1
0
    private TrigSolution createTrigSolution()
    {
        TrigSolution t_trigSolution = new TrigSolution();

        float   t_lengthMiddlePoint      = m_upperLength / (m_upperLength + m_lowerLength);
        float   t_lengthOfAdjacent       = FindLinearEndpoint().magnitude *t_lengthMiddlePoint;
        Vector3 t_verticalMarkerLocation = FindLinearEndpoint() * t_lengthOfAdjacent;

        t_trigSolution.m_verticalMarkerLocation = t_verticalMarkerLocation;

        float t_opposite = Mathf.Sqrt(Mathf.Pow(m_upperLength, 2) - Mathf.Pow(t_lengthOfAdjacent, 2));

        t_trigSolution.m_markerHeight = t_opposite;

        Vector3    t_rotationUpVector       = Quaternion.LookRotation(FindLinearEndpoint(), -Vector3.up) * Vector3.up;
        Quaternion t_verticalMarkerRotation = Quaternion.LookRotation(t_rotationUpVector);

        t_trigSolution.m_verticalMarkerRotation = t_verticalMarkerRotation;

        //Important!
        Vector3 t_segmentJointPosition = t_verticalMarkerLocation + (t_rotationUpVector * t_opposite);

        t_trigSolution.m_segmentJointPosition = t_segmentJointPosition;

        return(t_trigSolution);
    }
Пример #2
0
    // Update is called once per frame
    void Update()
    {
        FirstLookAtSecondPoint();
        FirstArmScale();

        TrigSolution t_trigSolution = createTrigSolution();

        m_verticalMarkerParent.transform.localPosition = m_IKOrigin.transform.position + t_trigSolution.m_verticalMarkerLocation;
        m_verticalMarkerParent.transform.localRotation = t_trigSolution.m_verticalMarkerRotation;

        m_joint.transform.localPosition = m_IKOrigin.transform.position + t_trigSolution.m_segmentJointPosition;

        ArrowLength = t_trigSolution.m_markerHeight;
        m_verticalMarkerParent.transform.localScale = new Vector3(1, 1, ArrowLength);
    }