private CustomBasicList <TrickCoordinate> GetCoordinateList() { if (_gameContainer.PlayerList.Count() != 2) { throw new BasicBlankException("This is a 2 player game."); } CustomBasicList <TrickCoordinate> output = new CustomBasicList <TrickCoordinate>(); int y = _gameContainer.SelfPlayer; int x; TrickCoordinate thisPlayer; for (x = 1; x <= 2; x++) { thisPlayer = new TrickCoordinate(); if (x == 1) { thisPlayer.IsSelf = true; thisPlayer.Column = 2; thisPlayer.Text = "Your Hand:"; // had to summarize so it works better for mobile. } else { thisPlayer.PossibleDummy = true; thisPlayer.Column = 1; thisPlayer.Text = "Your Bar:"; } thisPlayer.Row = 2; // i think thisPlayer.Player = y; output.Add(thisPlayer); } if (y == 1) { y = 2; } else { y = 1; } for (x = 1; x <= 2; x++) { thisPlayer = new TrickCoordinate(); thisPlayer.Row = 1; thisPlayer.Player = y; if (x == 1) { thisPlayer.Column = 2; thisPlayer.Text = "Opponent Hand:"; } else { thisPlayer.PossibleDummy = true; // forgot this part. thisPlayer.Text = "Opponent Bar:"; thisPlayer.Column = 1; } output.Add(thisPlayer); } return(output); }
private (int Left, int Top) GetCoortinates(EnumCategory category, TrickCoordinate privateCoordinate) { int newLeft; int newTop; int x; if (privateCoordinate.Row == 1) { if (category == EnumCategory.Label) { newTop = 2; } else { newTop = 27;// i think 15 pixels for label. if i am wrong, can fix. } newLeft = 2; if (privateCoordinate.Column == 1) { return(newLeft, newTop); } var loopTo = privateCoordinate.Column; for (x = 2; x <= loopTo; x++) { newLeft += 150;// will do 150 pixels. that can always change as well. } return(newLeft, newTop); } if (privateCoordinate.Row != 2) { throw new BasicBlankException("Row not supported"); } if (category == EnumCategory.Label) { newTop = 200; } else { newTop = 225; } newLeft = 2; if (privateCoordinate.Column == 1) { return(newLeft, newTop); } var loopTo1 = privateCoordinate.Column; for (x = 2; x <= loopTo1; x++) { newLeft += 150;// will do 150 pixels. that can always change as well. } return(newLeft, newTop); }
private TextBlock GetLabel(string text, TrickCoordinate thisView) { TextBlock thisLabel = new TextBlock(); thisLabel.Foreground = Brushes.Aqua; thisLabel.FontWeight = FontWeights.Bold; if (!string.IsNullOrEmpty(thisView.Text)) { thisLabel.Text = thisView.Text; thisLabel.DataContext = thisView; var ThisBind = GetVisibleBinding(nameof(TrickCoordinate.Visible)); thisLabel.SetBinding(TextBlock.VisibilityProperty, ThisBind); // to hook up so we know if its visible or not. } else { thisLabel.Text = text; } return(thisLabel); }
private Label GetLabel(string text, TrickCoordinate thisView) { Label thisLabel = new Label(); thisLabel.TextColor = Color.Aqua; thisLabel.FontAttributes = FontAttributes.Bold; if (!string.IsNullOrEmpty(thisView.Text)) { thisLabel.Text = thisView.Text; thisLabel.BindingContext = thisView; var ThisBind = new Binding(nameof(TrickCoordinate.Visible)); thisLabel.SetBinding(IsVisibleProperty, ThisBind); // to hook up so we know if its visible or not. } else { thisLabel.Text = text; } return(thisLabel); }