// This triangulates the sector geometry internal void Triangulate() { if (updateneeded) { // Triangulate again? if (triangulationneeded || (triangles == null)) { // Triangulate sector triangles = Triangulation.Create(this); triangulationneeded = false; updateneeded = true; // Make label positions labels = Array.AsReadOnly(Tools.FindLabelPositions(this).ToArray()); // Number of vertices changed? if (triangles.Vertices.Count != surfaceentries.totalvertices) { General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries); } } } }
// This triangulates the sector geometry internal void Triangulate() { if (updateneeded) { // Triangulate again? if (triangulationneeded || (triangles == null)) { // Triangulate sector triangles = Triangulation.Create(this); triangulationneeded = false; updateneeded = true; //mxd. Update label position label = FindLabelPosition(this); // Number of vertices changed? if (triangles.Vertices.Count != surfaceentries.TotalVertices) { General.Map.CRenderer2D.Surfaces.FreeSurfaces(surfaceentries); } } } }