static void Main(string[] args) { IConsoleOperation IO = new ConsOperations(); TriangleController sorter = new TriangleController(IO); sorter.Start(args); }
public void FlipNormalByTriangle(Triangle triangle) { int triangleIndex = triangle.index; int a_index = triangles[triangleIndex]; int b_index = triangles[triangleIndex + 1]; int c_index = triangles[triangleIndex + 2]; triangles[triangleIndex] = c_index; triangles[triangleIndex + 1] = b_index; triangles[triangleIndex + 2] = a_index; trianglesChanged = true; mesh.persistence.changedSinceLastSave = true; if (triangle.instance != null) { Vertex a = mesh.vertices.vertices[a_index]; Vertex b = mesh.vertices.vertices[b_index]; Vertex c = mesh.vertices.vertices[c_index]; Vector3 center = mesh.Center(a.position, b.position, c.position); TriangleController triangleController = triangle.instance.GetComponent <TriangleController>(); triangleController.Populate(c, b, a, center); } }
public void MoveTriangleIndexFromToVertexIndex(int triangleIndex, int triangleOffset, int vertexIndex, Vertex fromVertex, Vertex toVertex) { triangles[triangleIndex + triangleOffset] = vertexIndex; Triangle triangle = TriangleByIndex(triangleIndex); if (triangle == null) { Debug.Log("MoveTriangleIndexFromToVertexIndex no triangle at triangleIndex=" + triangleIndex + ",triangleOffset=" + triangleOffset + ",triangleInstancesCreated =" + triangleInstancesCreated); return; } triangle.index = vertexIndex; TriangleController triangleController = triangle.instance.GetComponent <TriangleController>(); Vertex[] vertices = triangleController.GetTriangle(); Vertex a = vertices[0]; Vertex b = vertices[1]; Vertex c = vertices[2]; if (a.ID == fromVertex.ID) { triangleController.SetA(toVertex.position); } if (b.ID == fromVertex.ID) { triangleController.SetB(toVertex.position); } if (c.ID == fromVertex.ID) { triangleController.SetC(toVertex.position); } }
public void GetCoordinate_for_rowA_and_column1() { // Arrange var mockRepository = new Mock <ITriangleService>(); mockRepository.Setup(x => x.GetCoordinate('A', 1)) .Returns(new List <Coordinate> { new Coordinate { X = 0, Y = 0 }, new Coordinate { X = 0, Y = 10 }, new Coordinate { X = 10, Y = 10 }, }); var controller = new TriangleController(mockRepository.Object); // Act IHttpActionResult actionResult = controller.GetCoordinate('A', 1); var contentResult = actionResult as OkNegotiatedContentResult <IList <Coordinate> >; // Assert Assert.IsNotNull(contentResult); Assert.IsNotNull(contentResult.Content); Assert.AreEqual(3, contentResult.Content.Count); }
private void Cache() { app = App.Instance; triangleController = app.controller.triangle; circleController = app.controller.circle; bulletController = app.controller.bullet; barrierController = app.controller.barrier; uiController = app.controller.ui; }
public void UpdateAllTriangleInstancesSelectable() { foreach (Triangle triangle in triangleInstances) { GameObject triangleInstance = triangle.instance; TriangleController triangleController = triangleInstance.GetComponent <TriangleController>(); triangleController.SetSelectable(triangleInstancesSelectable); } }
public void TestController() { TriangleController c = new TriangleController(); int rv = c.Post(new Triangle() { Segment1 = 4, Segment2 = 4, Segment3 = 4 }); Assert.True(rv == (int)TriangleTypes.EQUILATERAL); }
public void GetTriangleByCoords_GivenValidCoords_ReturnsTriangleName() { // Arrange var controller = new TriangleController(new Logger <TriangleController>(new LoggerFactory())); // Act var response = controller.GetTriangleByCoordinates(X1forT1, Y1forT1, X2forT1, Y2forT1, X3forT1, Y3forT1); // Assert Assert.IsTrue(response.ShapeName == Triangle1Name); }
public void UpdatePx_GivenPixels_UpdatesGridSize() { // Arrange var controller = new TriangleController(new Logger <TriangleController>(new LoggerFactory())); // Act controller.UpdatePxLength(PixelLength); var responseGridPxLength = Grid.SideLengthInPx; // Assert Assert.AreEqual(PixelLength, responseGridPxLength); }
public void UpdateGridHeight_GivenHeight_UpdatesGridHeight() { // Arrange var controller = new TriangleController(new Logger <TriangleController>(new LoggerFactory())); // Act controller.UpdateGridHeight(GridHeight); var responseGridHeight = Grid.GridHeight; // Assert Assert.AreEqual(GridHeight, responseGridHeight); }
static void Main(string[] args) { #region Initialize Components Validator validator = new Validator(); DisplayTriangles displayTriangles = new DisplayTriangles(); TriangleFactory triangleFactory = new TriangleFactory(); TriangleSquareCompare squareCompare = new TriangleSquareCompare(); #endregion TriangleController triangleController = new TriangleController(validator, displayTriangles, triangleFactory, squareCompare); triangleController.StartTriangleAnalizing(); Console.ReadKey(); }
void OnTriggerEnter2D(Collider2D other) { TriangleController player = other.gameObject.GetComponent <TriangleController>(); //Debug.Log("Ive entered a ball"); if (player != null) { Debug.Log("Ive hit a player"); player.ChangeHealth(-1); } //Debug.Log("Ball destroyed"); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { TriangleController player = other.gameObject.GetComponent <TriangleController>(); //Debug.Log("Ive entered a ball"); if (player != null) { Debug.Log("Ive hit a player"); player.ChangeHealth(-1); } Debug.Log("Hit wall/player"); Explode(); }
public void Get() { TriangleController controller = new TriangleController(); // Act Triangle triangle = controller.Get('A', 1); // Assert Assert.AreNotEqual(null, triangle); Assert.AreEqual('A', triangle.Row); Assert.AreEqual(1, triangle.Column); Assert.AreEqual(new Point(0, 10), triangle.Vertex1); Assert.AreEqual(new Point(0, 0), triangle.Vertex2); Assert.AreEqual(new Point(10, 10), triangle.Vertex3); }
public static UnityEngine.Material FillTriangle(Mesh mesh, Triangle triangle) { Material mmMaterial = mesh.materials.FillTriangle(triangle); UnityEngine.Material material = MaterialToInstance(mmMaterial, true, true, true); if (!mesh.materials.materialsChanged) { return(material); } TriangleController triangleController = triangle.instance.GetComponent <TriangleController>(); triangleController.material = material; triangleController.SyncMaterials(); return(material); }
public void GetTriangleByName_GivenValidName_ReturnsTriangleCoordinates() { // Arrange var controller = new TriangleController(new Logger <TriangleController>(new LoggerFactory())); // Act var response = controller.GetTriangleByName(Triangle1Name); // Assert for (int i = 0; i < response.Vertices.Length; i++) { Assert.AreEqual(T1Vertices[i].XCoord, response.Vertices[i].XCoord); Assert.AreEqual(T1Vertices[i].YCoord, response.Vertices[i].YCoord); } }
public PostWithCoordinates() { this.factory = new Mock <ITriangleFactory>(); this.factory.Setup(factory => factory.ToTriangle(It.Is <Collection <Coordinate> >(val => val.Count == 0))) .Throws(new ArgumentException()); this.factory.Setup(factory => factory.ToTriangle(It.Is <Collection <Coordinate> >(val => val.Count == 1))) .Throws(new DivideByZeroException()); this.factory.Setup(factory => factory.ToTriangle(It.Is <Collection <Coordinate> >(val => val.Count == 3))) .Returns(new Triangle()); this.controller = new TriangleController(this.factory.Object); }
public GetWithDesignation() { this.factory = new Mock <ITriangleFactory>(); this.factory.Setup(factory => factory.ToTriangle(It.Is <string>(val => val == "A1"))) .Returns(new Triangle()); this.factory.Setup(factory => factory.ToTriangle(It.Is <string>(val => val == ""))) .Throws(new ArgumentException()); this.factory.Setup(factory => factory.ToTriangle("ABC")) .Throws(new DivideByZeroException()); this.controller = new TriangleController(this.factory.Object); }
public void Post() { TriangleController controller = new TriangleController(); // Act string json = "{\"Vertex1\": \"0,10\",\"Vertex2\": \"0,0\",\"Vertex3\": \"10,10\"}"; TriangleVertices vertices = Newtonsoft.Json.JsonConvert.DeserializeObject <TriangleVertices>(json); Triangle triangle = controller.Post(vertices); // Assert Assert.AreNotEqual(null, triangle); Assert.AreEqual('A', triangle.Row); Assert.AreEqual(1, triangle.Column); Assert.AreEqual(new Point(0, 10), triangle.Vertex1); Assert.AreEqual(new Point(0, 0), triangle.Vertex2); Assert.AreEqual(new Point(10, 10), triangle.Vertex3); }
public void CreateTriangleInstance(int triangleIndex) { Vertex a = mesh.vertices.vertices[triangles[triangleIndex]]; Vertex b = mesh.vertices.vertices[triangles[triangleIndex + 1]]; Vertex c = mesh.vertices.vertices[triangles[triangleIndex + 2]]; Vector3 center = mesh.Center(a.position, b.position, c.position); GameObject triangleInstance = InstantiateOrGetFromPool(center, mesh.transform.rotation); triangleInstance.transform.parent = mesh.transform; triangleInstance.transform.localPosition = center; TriangleController triangleController = triangleInstance.GetComponent <TriangleController>(); triangleController.mesh = mesh; triangleController.Initialize(); //Debug.Log("Creating triangle a=" + a + ",b=" + b + ",c=" + c); triangleController.Populate(a, b, c, center); Triangle triangle = new Triangle(); triangle.index = triangleIndex; triangle.instance = triangleInstance; Material mmMaterial = mesh.materials.MaterialByTriangleIndex(triangleIndex); triangle.material = MaterialUtils.MaterialToInstance(mmMaterial, true, true, true); //Debug.Log("CreateTriangleInstance fillColor=" + ColorUtility.ToHtmlStringRGBA(meshController.settingsPanelController.GetComponent<SettingsController>().fillColor) + ",mmMaterial.color=" + ColorUtility.ToHtmlStringRGBA(mmMaterial.color) + ",triangle.material.color="+ ColorUtility.ToHtmlStringRGBA(triangle.material.color)); triangleController.material = triangle.material; triangleController.SyncMaterials(); Selectable selectable = triangleInstance.GetComponent <Selectable>(); selectable.Initialize(); selectable.renderMesh = true; selectable.renderWireframe = true; selectable.renderNormals = true; triangleController.SetSelectable(triangleInstancesSelectable); triangleController.SetStickySelected(false); triangleInstance.SetActive(!hideTriangles); triangleInstances.Add(triangle); //if (log) Debug.Log("CreateTriangleInstance triangle.index=" + triangle.index+ ", triangleInstances.Count - 1="+ (triangleInstances.Count - 1)+", triangle.instance.ID=" + triangle.instance.GetInstanceID()); triangleInstanceIndexByTriangleIndex.Add(triangle.index, triangleInstances.Count - 1); }
void OnTriggerEnter2D(Collider2D other) { TriangleController player = other.gameObject.GetComponent <TriangleController>(); if (player != null)//check if we hit player { Debug.Log("Ive hit a player"); player.ChangeHealth(-1); } if (transform.parent != null) //if ball has a parent, destroy parent { Destroy(transform.parent.gameObject); } else { Destroy(gameObject); } }
public void GetTriangleVerticesA1() { var values = new TriangleController().GetTriangleVertices("A1"); Assert.Equal(new[] { new Vertex(0, 10), new Vertex(10, 10), new Vertex(0, 0) }, values); }
public void GetTriangleVerticesC2() { var values = new TriangleController().GetTriangleVertices("C2"); Assert.Equal(new[] { new Vertex(10, 20), new Vertex(0, 20), new Vertex(10, 30) }, values); }
public void GetTriangleCoordsA1() { var coords = new TriangleController().GetTriangleCoords(new[] { new Vertex(0, 0), new Vertex(0, 10), new Vertex(10, 10) }); Assert.Equal("A1", coords); }
public void GetTriangleCoordsC2() { var coords = new TriangleController().GetTriangleCoords(new[] { new Vertex(10, 20), new Vertex(0, 20), new Vertex(10, 30) }); Assert.Equal("C2", coords); }