public override void Update() { if (Camera.main.orthographicSize != Camera.main.GetComponent<CameraScript>().TargetSize) return; if (won) { TreeStateEating.Data data = new TreeStateEating.Data(npc); Tree.ChangeState("Eating", data); return; } if (Input.GetButtonDown(Buttons[button])) won = true; buttonScale += (Time.deltaTime * buttonScaleDirection * 2f); if (buttonScale > 1.25f) { buttonScale = 1.25f; buttonScaleDirection = -1f; } if (buttonScale < 0.75f) { buttonScale = 0.75f; buttonScaleDirection = 1f; } }
public override void Update() { if (Camera.main.orthographicSize != Camera.main.GetComponent<CameraScript>().TargetSize) return; if(won) { TreeStateEating.Data data = new TreeStateEating.Data(npc); Tree.ChangeState("Eating", data); return; } float decrease = (percentage > 0.9f) ? 0.08f * Time.deltaTime : 0.48f * Time.deltaTime; float increase = 0f; if (Input.GetButtonDown(Buttons[button])) increase = 8f * Time.deltaTime; percentage += (decrease - increase); if (percentage >= 1f) { Lose(); return; } if (percentage <= 0f) { percentage = 0f; won = true; } // Update circle intPercentage = Mathf.RoundToInt(percentage * 100f); Tree.BodyParts.MinigameCircle.GetComponent<SpriteRenderer>().sprite = Tree.Sprites.EatingMinigame.Circle[intPercentage]; // Update arms sampledTime += Time.deltaTime; averagePercentage += percentage; ticks++; if(sampledTime > (1f / 60f)) { averagePercentage /= ticks; UpdateArms(1f - averagePercentage); averagePercentage = 0f; sampledTime = 0f; ticks = 0; } buttonScale += (Time.deltaTime * buttonScaleDirection * 2f); if (buttonScale > 1.25f) { buttonScale = 1.25f; buttonScaleDirection = -1f; } if (buttonScale < 0.75f) { buttonScale = 0.75f; buttonScaleDirection = 1f; } }