Пример #1
0
 void Start()
 {
     if(curSegment.GetComponent<Tree_Segment_Script>() != null && curSegment.GetComponent<Tree_Segment_Script>().treeSegmentTypes != Tree_Segment_Script.TreeSegmentType.TREE)
     {
         treeStages = TreeStage.SPURT;
     }
 }
Пример #2
0
 void Start()
 {
     if (curSegment.GetComponent <Tree_Segment_Script>() != null && curSegment.GetComponent <Tree_Segment_Script>().treeSegmentTypes != Tree_Segment_Script.TreeSegmentType.TREE)
     {
         treeStages = TreeStage.SPURT;
     }
 }
Пример #3
0
        public TownTree(int type)
        {
            _Stage   = TreeStage.One;
            TreeType = type;

            int[,] list;
            Point3D treeOffset;

            switch (type)
            {
            default:
                list       = m_Type1;
                treeOffset = new Point3D(1, 0, 0);
                break;

            case 2:
                list       = m_Type2;
                treeOffset = new Point3D(1, 1, 0);
                break;

            case 3:
                list       = m_Type3;
                treeOffset = new Point3D(0, 0, 0);
                break;

            case 4:
                list       = m_Type4;
                treeOffset = new Point3D(-1, 0, 0);
                break;
            }

            AddComponent(new TownTreeComponent(), treeOffset.X, treeOffset.Y, treeOffset.Z);

            for (int i = 0; i < list.Length / 4; i++)
            {
                var id = list[i, 0];

                if (id == 6077)
                {
                    id = Utility.RandomList(6077, 6078, 6079, 6080);
                }

                AddComponent(new AddonComponent(id), list[i, 1], list[i, 2], list[i, 3]);
            }
        }
Пример #4
0
    public Sprite GetSprite(TreeStage stage)
    {
        switch (stage)
        {
        case TreeStage.Stage0:
            return(stage0);

        case TreeStage.Stage1:
            return(stage1);

        case TreeStage.Stage2:
            return(stage2);

        case TreeStage.Stage3:
            return(stage3);

        case TreeStage.product:
            return(product);
        }
        Debug.LogError("Could not return tree sprite");
        return(null);
    }