Наследование: MonoBehaviour
Пример #1
0
    private bool isRoot = true; //used to enforce calling Init() on children

    #endregion Fields

    #region Methods

    public bool Branch()
    {
        if (branched || !readyToBranch) {
        return false;
        }

        if (depthLevel != 0 && isRoot) {
        throw new System.Exception("Cannot branch before calling Init() on TreeSegment");
        }

        if (depthLevel >= maxDepth) {
        //	    renderer.material.color = new Color(0, 1f, 0, renderer.material.color.a); //DEVEL
        return false;
        }
        int childDepth = depthLevel + 1;
        if (branch1 == null) { // if no first branch
        branch1 = Instantiate(this, branchLoc, transform.rotation)
        as TreeSegment;
        branch1.Init(childDepth,
             Random.Range(minBranchAngle, maxBranchAngle),
             sizeScalar);
        }
        if (branch2 == null) {
        branch2 = Instantiate(this, branchLoc, transform.rotation)
        as TreeSegment;
        branch2.Init(childDepth,
             Random.Range(minBranchAngle, maxBranchAngle) * -1f,
             sizeScalar);
        }

        branched = true;
        //	renderer.material.color = new Color(139 / 255f, 100 / 255f, 19 / 255f, renderer.material.color.a); //DEVEL

        return true;
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        ts = gameObject.GetComponent<TreeSegment>();

        if (ts == null) {
            throw new System.Exception("This GameObject needs a TreeSegment");
        }

        if (gameObject.GetComponent<Rigidbody>() == null) {
            throw new System.Exception("This GameObject needs a rigid body to trigger branching on collision");
        }
    }
Пример #3
0
		public void TestSimpleRemove ()
		{
			var collection = new SegmentTree<TreeSegment> ();
			var seg1 = new TreeSegment (10, 10);
			collection.Add (seg1);
			var seg2 = new TreeSegment (12, 2);
			collection.Add (seg2);
			var seg3 = new TreeSegment (14, 2);
			collection.Add (seg3);
			var seg4 = new TreeSegment (11, 5);
			collection.Add (seg4);
			collection.Remove (seg2);
			Assert.AreEqual (3, collection.Segments.Count ());
			collection.Remove (seg4);
			Assert.AreEqual (2, collection.Segments.Count ());
		}
Пример #4
0
 // Use this for initialization
 void Start()
 {
     origScale = transform.localScale;
     transform.localScale = Vector3.zero;
     ts = gameObject.GetComponent<TreeSegment>();
 }
Пример #5
0
 void Start()
 {
     ts = gameObject.GetComponent<TreeSegment>();
 }
Пример #6
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		public Tax()
		{
			_treeMax = new TreeSegment<City>(CityBase.GetAll().SortByIndex());
		}
Пример #7
0
 // Use this for initialization
 void Start()
 {
     origScale            = transform.localScale;
     transform.localScale = Vector3.zero;
     ts = gameObject.GetComponent <TreeSegment>();
 }
Пример #8
0
 void Start()
 {
     ts = gameObject.GetComponent <TreeSegment>();
 }