private void Debuff() { soundScript.PlaySound(TYPE_AUDIO.Malus); int randomDebuff = Random.Range(1, 5); switch (randomDebuff) { case 1: playerScript.HalfWood(); godVoiceDisplay.color = new Color(1, 1, 1, 1); godVoiceDisplay.text = "Si je ne peux pas l'avoir, personne ne l'aura !"; StartCoroutine(GodVoiceFade()); break; case 2: treeManagerScript.DamageTree(); godVoiceDisplay.color = new Color(1, 1, 1, 1); godVoiceDisplay.text = "Roulez jeunesse !"; StartCoroutine(GodVoiceFade()); break; case 3: treeManagerScript.DestroyTree(); godVoiceDisplay.color = new Color(1, 1, 1, 1); godVoiceDisplay.text = "Pas de bras, pas d'arbre"; StartCoroutine(GodVoiceFade()); break; case 4: villageScript.DestroyAHouse(); godVoiceDisplay.color = new Color(1, 1, 1, 1); godVoiceDisplay.text = "Du balais !"; StartCoroutine(GodVoiceFade()); break; case 5: villageScript.HalfPassivGain(); godVoiceDisplay.color = new Color(1, 1, 1, 1); godVoiceDisplay.text = "Bande de faibles"; StartCoroutine(GodVoiceFade()); break; default: Debug.Log("Debbuff Error"); break; } }