public Node CreateNode(Node parent, TreeLayoutElement element) { GameObject g = Instantiate(nodeGameObject, Vector3.zero, Quaternion.identity) as GameObject; Node node = g.GetComponent<Node>(); node.parent = parent; node.element = element; return node; }
public Node CreateNode(Node parent, TreeLayoutElement element) { GameObject g = Instantiate(nodeGameObject, Vector3.zero, Quaternion.identity) as GameObject; Node node = g.GetComponent <Node>(); node.parent = parent; node.element = element; return(node); }