Пример #1
0
    public Node CreateNode(Node parent, TreeLayoutElement element)
    {
        GameObject g = Instantiate(nodeGameObject, Vector3.zero, Quaternion.identity) as GameObject;

        Node node = g.GetComponent<Node>();
        node.parent = parent;
        node.element = element;

        return node;
    }
Пример #2
0
    public Node CreateNode(Node parent, TreeLayoutElement element)
    {
        GameObject g = Instantiate(nodeGameObject, Vector3.zero, Quaternion.identity) as GameObject;

        Node node = g.GetComponent <Node>();

        node.parent  = parent;
        node.element = element;

        return(node);
    }