Пример #1
0
    private void SideMove(int dir)
    {
        lastMoveTime = Time.time;
        Vector2           disp       = new Vector2(dir, 0);
        List <GameObject> markerList = new List <GameObject>(markers.Keys);

        foreach (GameObject marker in markerList)
        {
            if ((markers[marker].x + dir >= width || markers[marker].x + dir < 0) ||
                treeGrid.Occupied(markers[marker] + disp))
            {
                return;
            }
        }

        foreach (GameObject marker in markerList)
        {
            marker.transform.position = marker.transform.position + (Vector3)(gridSpacing * disp);
            markers[marker]           = markers[marker] + disp;
        }
    }