private void ChangeStateToNormal() { state = Tree.State.Normal; MessageCenter.Instance.Broadcast(new CameraZoomMessage(zoomOutSize, 5f)); if (audio.clip == Sounds.Music) { audio.Stop(); } face.GetComponent <Animator>().enabled = false; leftUpperArm.GetComponent <SpriteRenderer>().enabled = false; leftLowerForegroundArm.GetComponent <SpriteRenderer>().enabled = false; leftLowerBackgroundArm.GetComponent <SpriteRenderer>().enabled = false; theGrabbedNPC.GetComponent <SpriteRenderer>().enabled = false; rightLowerArm.GetComponent <SpriteRenderer>().enabled = false; rightUpperArm.GetComponent <SpriteRenderer>().enabled = false; rightArm.GetComponent <SpriteRenderer>().enabled = true; leftArm.GetComponent <SpriteRenderer>().enabled = true; if (grabbedNPC != null) { List <GameObject> theList = new List <GameObject>(); theList.Add(grabbedNPC); MessageCenter.Instance.Broadcast(new PlayerReleasedNPCsMessage(theList)); grabbedNPC.GetComponent <SpriteRenderer>().enabled = true; } }
private void ChangeStateToEatingCinematic() { state = Tree.State.EatingCinematic; theGrabbedNPC.GetComponent <SpriteRenderer>().enabled = false; timer = 0f; face.GetComponent <Animator>().enabled = true; audio.Stop(); audio.clip = Sounds.Chew; audio.Play(); npcsInRange.Remove(grabbedNPC.GetInstanceID()); // Broadcast NPC being eaten MessageCenter.Instance.Broadcast(new NPCEatenMessage(grabbedNPC)); Destroy(grabbedNPC); grabbedNPC = null; leftUpperArm.transform.localEulerAngles = new Vector3(0f, 0f, 380.8806f); leftLowerForegroundArm.transform.localEulerAngles = new Vector3(0f, 0f, 203.9803f); }
private void ChangeStateToNormal() { state = Tree.State.Normal; MessageCenter.Instance.Broadcast(new CameraZoomMessage(zoomOutSize, 5f)); if(audio.clip == Sounds.Music) audio.Stop(); face.GetComponent<Animator>().enabled = false; leftUpperArm.GetComponent<SpriteRenderer>().enabled = false; leftLowerForegroundArm.GetComponent<SpriteRenderer>().enabled = false; leftLowerBackgroundArm.GetComponent<SpriteRenderer>().enabled = false; theGrabbedNPC.GetComponent<SpriteRenderer>().enabled = false; rightLowerArm.GetComponent<SpriteRenderer>().enabled = false; rightUpperArm.GetComponent<SpriteRenderer>().enabled = false; rightArm.GetComponent<SpriteRenderer>().enabled = true; leftArm.GetComponent<SpriteRenderer>().enabled = true; if (grabbedNPC != null) { List<GameObject> theList = new List<GameObject>(); theList.Add(grabbedNPC); MessageCenter.Instance.Broadcast(new PlayerReleasedNPCsMessage(theList)); grabbedNPC.GetComponent<SpriteRenderer>().enabled = true; } }
private void ChangeStateToAxeManMinigame(GameObject NPC, int thePhaseTime = 0) { rigidbody2D.velocity = Vector2.zero; legs.GetComponent <Animator>().enabled = false; state = Tree.State.AxeManMinigame; this.velocity = Vector2.zero; if (transform.localScale.x < 0f) { transform.localScale = new Vector3(xScale, transform.localScale.y, transform.localScale.z); } face.GetComponent <SpriteRenderer>().sprite = Textures.Face.Crazy; MessageCenter.Instance.Broadcast(new CameraZoomMessage(2f, 20f)); startTimer = 0f; percentage = 0.8f; phase1 = false; started = false; float range = Random.Range(0f, 1f); if (range <= 0.25f) { button = 1; } else if (range > 0.25f && range <= 0.5f) { button = 2; } else if (range > 0.5f && range <= 0.75f) { button = 0; } else if (range > 0.75f && range <= 1f) { button = 3; } progressBar.GetComponent <SpriteRenderer>().color = Color.white; float leftAngle = Random.Range(-120f, -240f); float rightAngle = Random.Range(-60f, 60f); ls = (GameObject)Instantiate(Prefabs.LeftThumbStick, progressBar.transform.position + (Quaternion.Euler(0f, 0f, leftAngle) * new Vector3(1f, 0)), Quaternion.identity); rs = (GameObject)Instantiate(Prefabs.RightThumbStick, progressBar.transform.position + (Quaternion.Euler(0f, 0f, rightAngle) * new Vector3(1f, 0)), Quaternion.identity); lsForce = (ls.transform.position - progressBar.transform.position).normalized * 0.5f; rsForce = (rs.transform.position - progressBar.transform.position).normalized * 0.5f; ls.GetComponent <SpriteRenderer>().enabled = false; rs.GetComponent <SpriteRenderer>().enabled = false; lsDistance = (ls.transform.position - progressBar.transform.position).magnitude; rsDistance = (rs.transform.position - progressBar.transform.position).magnitude; audio.clip = Sounds.Music; audio.Play(); leftUpperArm.transform.localEulerAngles = new Vector3(0f, 0f, 358.0023f); leftLowerForegroundArm.transform.localEulerAngles = new Vector3(0f, 0f, 172.2082f); leftUpperArm.GetComponent <SpriteRenderer>().enabled = true; leftLowerForegroundArm.GetComponent <SpriteRenderer>().enabled = true; leftLowerBackgroundArm.GetComponent <SpriteRenderer>().enabled = true; theGrabbedNPC.GetComponent <SpriteRenderer>().enabled = true; rightLowerArm.GetComponent <SpriteRenderer>().enabled = true; rightUpperArm.GetComponent <SpriteRenderer>().enabled = true; rightArm.GetComponent <SpriteRenderer>().enabled = false; leftArm.GetComponent <SpriteRenderer>().enabled = false; /*grabbedNPC = npcsInRange[GetClosestNPC()]; * * List<GameObject> theList = new List<GameObject>(); * * theList.Add(grabbedNPC); * * MessageCenter.Instance.Broadcast(new PlayerGrabbedNPCsMessage(theList)); * grabbedNPC.GetComponent<SpriteRenderer>().enabled = false; * //grabbedNPC.GetComponent<AIController>().alertTexture.GetComponent<SpriteRenderer>().enabled = false; * grabbedNPC.GetComponent<AIController>().panicTexture.GetComponent<SpriteRenderer>().enabled = false; * * theGrabbedNPC.GetComponent<Animator>().enabled = (grabbedNPC.name.Contains("BenchNPC")) ? false : true; * float angle = (grabbedNPC.name.Contains("BenchNPC")) ? 53f : 0f; * * //theGrabbedNPC.transform.eulerAngles = new Vector3(0f, 0f, angle); * theGrabbedNPC.transform.localEulerAngles = new Vector3(0f, 0f, angle); * * if (grabbedNPC.name.Contains("BenchNPC")) theGrabbedNPC.GetComponent<SpriteRenderer>().sprite = Textures.GrabbedNPCs.OldMan;*/ grabbedNPC = NPC; theGrabbedNPC.GetComponent <SpriteRenderer>().sprite = Textures.GrabbedNPCs.OldMan; List <GameObject> theList = new List <GameObject>(); theList.Add(grabbedNPC); MessageCenter.Instance.Broadcast(new PlayerGrabbedNPCsMessage(theList)); grabbedNPC.GetComponent <SpriteRenderer>().enabled = false; phaseTime = thePhaseTime; }
private void ChangeStateToEatingCinematic() { state = Tree.State.EatingCinematic; theGrabbedNPC.GetComponent<SpriteRenderer>().enabled = false; timer = 0f; face.GetComponent<Animator>().enabled = true; audio.Stop(); audio.clip = Sounds.Chew; audio.Play(); npcsInRange.Remove(grabbedNPC.GetInstanceID()); // Broadcast NPC being eaten MessageCenter.Instance.Broadcast (new NPCEatenMessage(grabbedNPC)); Destroy(grabbedNPC); grabbedNPC = null; leftUpperArm.transform.localEulerAngles = new Vector3(0f, 0f, 380.8806f); leftLowerForegroundArm.transform.localEulerAngles = new Vector3(0f, 0f, 203.9803f); }
private void ChangeStateToAxeManMinigame(GameObject NPC, int thePhaseTime = 0) { rigidbody2D.velocity = Vector2.zero; legs.GetComponent<Animator>().enabled = false; state = Tree.State.AxeManMinigame; this.velocity = Vector2.zero; if (transform.localScale.x < 0f) transform.localScale = new Vector3(xScale, transform.localScale.y, transform.localScale.z); face.GetComponent<SpriteRenderer>().sprite = Textures.Face.Crazy; MessageCenter.Instance.Broadcast(new CameraZoomMessage(2f, 20f)); startTimer = 0f; percentage = 0.8f; phase1 = false; started = false; float range = Random.Range(0f, 1f); if (range <= 0.25f) button = 1; else if (range > 0.25f && range <= 0.5f) button = 2; else if (range > 0.5f && range <= 0.75f) button = 0; else if (range > 0.75f && range <= 1f) button = 3; progressBar.GetComponent<SpriteRenderer>().color = Color.white; float leftAngle = Random.Range(-120f, -240f); float rightAngle = Random.Range(-60f, 60f); ls = (GameObject)Instantiate(Prefabs.LeftThumbStick, progressBar.transform.position + (Quaternion.Euler(0f, 0f, leftAngle) * new Vector3(1f, 0)), Quaternion.identity); rs = (GameObject)Instantiate(Prefabs.RightThumbStick, progressBar.transform.position + (Quaternion.Euler(0f, 0f, rightAngle) * new Vector3(1f, 0)), Quaternion.identity); lsForce = (ls.transform.position - progressBar.transform.position).normalized * 0.5f; rsForce = (rs.transform.position - progressBar.transform.position).normalized * 0.5f; ls.GetComponent<SpriteRenderer>().enabled = false; rs.GetComponent<SpriteRenderer>().enabled = false; lsDistance = (ls.transform.position - progressBar.transform.position).magnitude; rsDistance = (rs.transform.position - progressBar.transform.position).magnitude; audio.clip = Sounds.Music; audio.Play(); leftUpperArm.transform.localEulerAngles = new Vector3(0f, 0f, 358.0023f); leftLowerForegroundArm.transform.localEulerAngles = new Vector3(0f, 0f, 172.2082f); leftUpperArm.GetComponent<SpriteRenderer>().enabled = true; leftLowerForegroundArm.GetComponent<SpriteRenderer>().enabled = true; leftLowerBackgroundArm.GetComponent<SpriteRenderer>().enabled = true; theGrabbedNPC.GetComponent<SpriteRenderer>().enabled = true; rightLowerArm.GetComponent<SpriteRenderer>().enabled = true; rightUpperArm.GetComponent<SpriteRenderer>().enabled = true; rightArm.GetComponent<SpriteRenderer>().enabled = false; leftArm.GetComponent<SpriteRenderer>().enabled = false; /*grabbedNPC = npcsInRange[GetClosestNPC()]; List<GameObject> theList = new List<GameObject>(); theList.Add(grabbedNPC); MessageCenter.Instance.Broadcast(new PlayerGrabbedNPCsMessage(theList)); grabbedNPC.GetComponent<SpriteRenderer>().enabled = false; //grabbedNPC.GetComponent<AIController>().alertTexture.GetComponent<SpriteRenderer>().enabled = false; grabbedNPC.GetComponent<AIController>().panicTexture.GetComponent<SpriteRenderer>().enabled = false; theGrabbedNPC.GetComponent<Animator>().enabled = (grabbedNPC.name.Contains("BenchNPC")) ? false : true; float angle = (grabbedNPC.name.Contains("BenchNPC")) ? 53f : 0f; //theGrabbedNPC.transform.eulerAngles = new Vector3(0f, 0f, angle); theGrabbedNPC.transform.localEulerAngles = new Vector3(0f, 0f, angle); if (grabbedNPC.name.Contains("BenchNPC")) theGrabbedNPC.GetComponent<SpriteRenderer>().sprite = Textures.GrabbedNPCs.OldMan;*/ grabbedNPC = NPC; theGrabbedNPC.GetComponent<SpriteRenderer>().sprite = Textures.GrabbedNPCs.OldMan; List<GameObject> theList = new List<GameObject>(); theList.Add(grabbedNPC); MessageCenter.Instance.Broadcast(new PlayerGrabbedNPCsMessage(theList)); grabbedNPC.GetComponent<SpriteRenderer>().enabled = false; phaseTime = thePhaseTime; }