public TrChest4() : base(0xE43) { int rndm = Utility.Random(21); if (rndm < 6) { TrLvl = TreasureLevel.Level1; } else if (rndm < 11) { TrLvl = TreasureLevel.Level2; } else if (rndm < 15) { TrLvl = TreasureLevel.Level3; } else if (rndm < 18) { TrLvl = TreasureLevel.Level4; } else if (rndm < 20) { TrLvl = TreasureLevel.Level5; } else { TrLvl = TreasureLevel.Level6; } this.Level = TrLvl; SetLockLevel(); GenerateTreasure(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 1: { m_IsTrapable = reader.ReadBool(); m_TrapChance = reader.ReadInt(); goto case 0; } case 0: { m_TreasureLevel = (TreasureLevel)reader.ReadByte(); m_MinSpawnTime = reader.ReadShort(); m_MaxSpawnTime = reader.ReadShort(); break; } } StartResetTimer(); }
public BaseTreasureChest( int itemID, TreasureLevel level ) : base( itemID ) { m_TreasureLevel = level; Locked = true; Movable = false; SetLockLevel(); GenerateTreasure(); }
public BaseTreasureChest(int itemID, TreasureLevel level) : base(itemID) { this.m_TreasureLevel = level; this.Locked = true; this.Movable = false; this.SetLockLevel(); this.GenerateTreasure(); }
public BaseTreasureChest(int itemID, TreasureLevel level) : base(itemID) { m_TreasureLevel = level; Locked = true; Movable = false; SetLockLevel(); GenerateTreasure(); }
public BaseTreasureChest( int itemID ) : base(itemID) { m_TreasureLevel = TreasureLevel.Level2; Locked = true; Movable = false; SetLockedName(); SetLockLevel(); GenerateTreasure(); }
public BaseTreasureChest(int itemID) : base(itemID) { m_TreasureLevel = TreasureLevel.Level2; Locked = true; Movable = false; SetLockedName(); Enabled = true; SetLockLevel(); GenerateTreasure(); }
public BaseTreasureChest(int itemID, TreasureLevel level = TreasureLevel.Level2) : base(itemID) { _level = level; _minSpawnTime = TimeSpan.FromMinutes(10); _maxSpawnTime = TimeSpan.FromMinutes(60); Locked = true; Movable = false; SetLockLevel(); GenerateTreasure(); }
public BaseTreasureChest( int itemID ) : base(itemID) { m_TreasureLevel = TreasureLevel.Level2; Locked = true; Movable = false; Key key = (Key)FindItemByType( typeof(Key) ); if( key != null ) key.Delete(); SetLockLevel(); GenerateTreasure(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_TreasureLevel = (TreasureLevel)reader.ReadByte(); m_MinSpawnTime = reader.ReadShort(); m_MaxSpawnTime = reader.ReadShort(); if (!Locked) { StartResetTimer(); } }
public BaseTreasureChest(int itemID) : base(itemID) { m_TreasureLevel = TreasureLevel.Level2; Locked = true; Movable = false; Key key = (Key)FindItemByType(typeof(Key)); if (key != null) { key.Delete(); } SetLockLevel(); GenerateTreasure(); }
public TrChest3() : base(0xE41) { int rndm = Utility.Random(3); if (rndm < 2) { TrLvl = TreasureLevel.Level5; } else { TrLvl = TreasureLevel.Level6; } this.Level = TrLvl; SetLockLevel(); GenerateTreasure(); }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); //Version 1 if (version >= 1) { m_TreasureLevel = (TreasureLevel)reader.ReadByte(); m_MinSpawnTime = Math.Max(reader.ReadShort(), (short)s_AbsoluteMinSpawntime); m_MaxSpawnTime = reader.ReadShort(); } if (!Locked) { StartResetTimer(); } }
public BaseTreasureChest(int itemID) : base(itemID) { m_TreasureLevel = TreasureLevel.Level2; Locked = true; Movable = false; SetLockedName(); Key key = (Key)FindItemByType(typeof(Key)); if (key != null) { key.Delete(); } if (this is WoodenTreasureChest || this is MetalTreasureChest || this is MetalGoldenTreasureChest) { SetLockLevel(); GenerateTreasure(); } }
public TrChest2() : base(0x9AB) { int rndm = Utility.Random(6); if (rndm < 3) { TrLvl = TreasureLevel.Level3; } else if (rndm < 5) { TrLvl = TreasureLevel.Level4; } else { TrLvl = TreasureLevel.Level5; } this.Level = TrLvl; SetLockLevel(); GenerateTreasure(); }
public SpawnTreasureChest( int itemID, TreasureLevel level ) : base( typeof( BaseTreasureChest ) ) { m_ItemID = itemID; m_Level = level; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_TreasureLevel = (TreasureLevel)reader.ReadByte(); m_MinSpawnTime = reader.ReadShort(); m_MaxSpawnTime = reader.ReadShort(); if( !Locked ) StartResetTimer(); }
public static SpawnDefinition GetSpawnDefinition(XmlElement xml) { switch (xml.Name) { case "object": { Type type = null; if (!Region.ReadType(xml, "type", ref type)) { return(null); } if (typeof(Mobile).IsAssignableFrom(type)) { return(SpawnMobile.Get(type)); } else if (typeof(Item).IsAssignableFrom(type)) { return(SpawnItem.Get(type)); } else { Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName); return(null); } } case "group": { string group = null; if (!Region.ReadString(xml, "name", ref group)) { return(null); } SpawnDefinition def = (SpawnDefinition)SpawnGroup.Table[group]; if (def == null) { Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group); return(null); } else { return(def); } } case "treasureChest": { int itemID = 0xE43; Region.ReadInt32(xml, "itemID", ref itemID, false); TreasureLevel level = TreasureLevel.Level2; Region.ReadEnum(xml, "level", ref level, false); return(new SpawnTreasureChest(itemID, level)); } default: { return(null); } } }
public SpawnTreasureChest(int itemID, TreasureLevel level) : base(typeof(BaseTreasureChest)) { m_ItemID = itemID; m_Level = level; }
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_IsTrapable = reader.ReadBool(); m_TrapChance = reader.ReadInt(); goto case 0; } case 0: { m_TreasureLevel = (TreasureLevel)reader.ReadByte(); m_MinSpawnTime = reader.ReadShort(); m_MaxSpawnTime = reader.ReadShort(); break; } } StartResetTimer(); }