Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.TryGetComponent(out PlayerDie player))
     {
         TreasureCollected?.Invoke();
     }
 }
Пример #2
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 // iterates treasure value and sends event
 public void CollectTreasure(int amount)
 {
     _currentTreasure += amount;
     TreasureCollected?.Invoke(_currentTreasure);
 }
Пример #3
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 public void CollectTreasure()
 {
     TreasureCollected?.Invoke();
 }